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Blog Canas' armies

Discussion in 'Painting and Converting' started by Canas, Mar 6, 2018.

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  1. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    they basically have the same role. Fluff-wise, the tech-marines are trained by the AdMech so they can keep in good condition the precious vehicles that Mars gives to the SM.
    The Iron Hands chapter, being so fixed with tech bioengineering and limb replacement with mechanical parts, got a strict tie with AdMech (so fluff-wise that would be the best choise).
     
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  2. Canas
    Slann

    Canas Ninth Spawning

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    The first unit of necrons from the forgebane box. They were surprisingly easy to paint.


    Also, a hill, cuz I need terrain

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  3. Warden
    Slann

    Warden Tenth Spawning

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    Nice looking necrons!
     
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  4. Canas
    Slann

    Canas Ninth Spawning

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    And more necrons, the lichguard this time.

    WP_20190212_10_06_23_Pro.jpg WP_20190212_10_06_26_Pro.jpg
     
  5. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    This is going to be a nice looking army. :)
     
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  6. Canas
    Slann

    Canas Ninth Spawning

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    A techpriest ensigneer, and a larger piece of terrain with water coming out of a damaged portal realmgate thing The terrain is considerably less shiny, but my phone's camera apparently catches all the light.

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  7. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Looking Good. The Necro and new Tech Priest look like nice and tidy!
     
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  8. Canas
    Slann

    Canas Ninth Spawning

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    And the cryptec and his wraiths for my lil necron force. I like his staff thing.

    WP_20190220_11_12_43_Pro.jpg WP_20190220_11_12_18_Pro.jpg
     
  9. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Looking good. The staff turned out nice.

    Dark green was a good choice for the colored armor plates. It is still very Necro without being the same as all the other armies i see. Adding a bit of yellow glaze could help to make some of the highlights pop more.

    If you blackline the recesses for their tails it would help to define the individual plates of metal.
     
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  10. Canas
    Slann

    Canas Ninth Spawning

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    Picking up the highlights with my camera is quite difficult without just zooming in so much you start seeing individual brushstrokes and more importantly every single mistake I made. The highlights are more pronounced in reality. But I'l try a yellow glaze if I ever make another batch of necrons. Used a green one this time but that might have been too close to the armour plates green to really pop out.


    Same for their tailplates. The nuln oil is enough for the most part, but my camera just doesn't really pick it up. Though I like how the lines on the recesses in the armour plates make the armour pop out more so I'l try that as well.
     
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  11. Canas
    Slann

    Canas Ninth Spawning

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    Continuing with the nighthaunt again now that the 40K stuff is done.

    WP_20190301_10_41_35_Pro.jpg
     
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  12. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    I really like those models, but man they look fragile as hell.
     
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  13. Canas
    Slann

    Canas Ninth Spawning

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    These aren't too bad, the bit of plastic they lean on is quite thick. But you should look at the spirit torment, he just connects with 1 thin sliver of plastic to the base.
     
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  14. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Their wrist are also tiny and support huge weapons in most cases.
     
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  15. Canas
    Slann

    Canas Ninth Spawning

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    I made some more terrain, this time something that is a bit taller in the form of some rock formation.

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  16. Canas
    Slann

    Canas Ninth Spawning

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    Some banshee's, they look a bit better than the other nighthaunt I think. Though I still have no clue how to paint the newer models.

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  17. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    Just a tad heavy with the Shade.

    Remember less is more with shades and glazes, GW shades don't look like they do much when wet but once dry they can have a dramatic effect on your models, you can always add another coat if it's not dark enough.

    What do you mean you don't have a clue? scheme choice?
     
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  18. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Take is slow with the shade. It is better to apply too little and then have to apply an additional coat than to frost the mini.
     
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  19. Canas
    Slann

    Canas Ninth Spawning

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    The reason it's so much is cuz the base is the technical nighthaunt blue paint. I've not quite figured out how you're supposed to paint with that one yet and it ends up either barely noticeable or one layer immeadiatly turns the entire thing blue (or green if I use the other one).

    And I can't really figure out how to paint the various ghosts. I painted some spectral hosts earlier where I basicly just some shade at it which worked well due to how many ridges there are on those models making for some natural highlights and stuff even with the models basicly only being 1 or two colours. However, the newer nighthaunt models don't have as many ridges. In fact they're mostly just flat monochrome Surfaces, with very few other objects (trinkets, helmets etc.) to highlight or contrast the larger monochrome Surfaces of their cloaks. So so far those newer models mostly end up looking like 1 big blue (or purple, or black, or white) blob. The banshees are some of the better ones simply cuz they come on a fancier base so there's some stuff below em for contrast, plus they have at least some ridges and such in their cloaks and skirts and whatnot.
     
  20. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Don't tell my buddy but that's how I feel about those new technical colors on his Nighthaunt models as well.
    Sure they are easy to use but... I don't actually like how they look that much.

    IMO they would profit from a bright drybrush to give them more structure and contrast.
     
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