Hi there, Those days , i'm toying with a potential absurd combo. Inspired by Christopher Tot seraphon list for the Australian masters this weekend. To sum up he plays Scar veteran on Carnosaur. Here is the thing : Hero phase , you use 2+ cp on his command ability ( 6+ attacks gave 1 more free attack ) : so each 6+ give 2 more attacks. The point is, if you succeed the 2 hits on the Carnosaur forelimb (3+ ) he got +2 hit on his jaws. So basically, if you roll a 4+ on a jaw hit, you got 2 more jaws attacks.... so it should be a good amount of attacks already ( considering he hits on 2+ aside though ) The problem is that rules specify that attacks generated on 6+ can't gave other attacks " BUT " it's all about the attacks generated through ABILITIES ( it's in the warscroll > abilities part of the rules ) so basically those bonuses attacks SHOULD give other attacks since they don't come from abilities but command ability . So yea , it seems a bit absurd but it's something like infinite attack , the good old Ripper stuff. I'd love to have an insight on this one. Pretty sure it deserve a fix but so far, it's OP to me in tournament environnement Have a nice weekend !