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8th Ed. Carnosaurs?

Discussion in 'Lizardmen & Saurian Ancients Tactics' started by carno, Jul 15, 2013.

  1. carno
    Skink

    carno New Member

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    Are carnosaurs even good? Normally I wouldn't ask this but I saw the Warhammer Survey and it had tons of 2's, a couple of ones and only one 3. If they aren't good what would I plop a Oldblood on?

    (I don't have much experience so that is why I am asking).
     
  2. Dyvim Tvar
    Razordon

    Dyvim Tvar New Member

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    A cold one is generally a better mount since it is a lot cheaper and can't be killed out from under him.
     
  3. n810
    Slann

    n810 First Spawning

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    The new 8th edition rules for cannons make monsters of all types a lot worse. :(
    also I think people are using bad tactics with the Carnie, and geting him killed.
     
  4. NightHawk45
    Jungle Swarm

    NightHawk45 New Member

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    He is a very easy target for a cannon. Hopefully, the new release of the book will either provide some saturation or make him a little better.
     
  5. Slanputin
    Carnasaur

    Slanputin Well-Known Member

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    I've never used one as a mount, so I can't say much about it's use with an Oldblood on top.

    Cannon fodder aside, I tend to use it more as a monster-hunter: those D3 wounds sure are nice against something with a high wound score. It's not, however, a key component of my army.
     
  6. Stonecutter
    Terradon

    Stonecutter Member

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    In theory, carnie is a pretty good mount that can really dish out a lot of damage (i.e. S7 attacks doing d3 wounds each + S7 thunderstomp). However, as others have already indicated, the main problem in 8th edition is getting carnie into combat in the first place since laser guided war machines and magic often kill carnie long before he can make it across the board. A further problem arises once carnie is in combat however due to a number of factors. To begin with, the low WS & I mean that S4/5 troops can kill him before he gets a chance to attack and even against S3 troops, a 4+ AS and steadfast mean that he will eventually be ground down. Finally, the very nature of expensive combat characters really reduces their utility in 8th ed due to the heavy weighting of magic in the metagame. A carnie lord costs the same as a tooled up Slaan and only has a possibility of earning back his points when he gets into an appropriate combat under the right/ideal conditions. By comparison, a slaan can impact enemy & friendly units from across the board, provides vital magic defence and contributes to victory each and every turn. I still play my carnie lord every so often since I love the model but at the end of the day he is not even close to being as useful as a slaan.
     
  7. carno
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    carno New Member

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    That is sad. I really like their fluff and model but I guess I will only use it in friendly games. :(
     
  8. Qupakoco
    Skink Chief

    Qupakoco Keeper of the Dice Staff Member

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    I like the Carnosaur... ::hides::

    Yeah, everyone pretty much nailed it. It's a tough mount to use properly and definitely is not as powerful as the Slann. Low WS, Low I, Low T for a monster. And a 4+ save means it'll die pretty quick. Plus that stinking "Nowhere to run, Nowhere to hide" rule.

    The Carnosaur is a supporting unit. If you keep that in mind you'll have much better luck with it. Flank charges and dual charges are your friend. Crown of Command is almost a must-have.
     
  9. Animaux
    Saurus

    Animaux New Member

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    having become a fan of the carnosaur recently if you expect your opponent to be playing a moster heavy or ogres the carnosaur is amazing we can also take an EOG to be viable in the magic phase

    but a ine example death star unit of ogres where i had a sarus block in the front my carnsaur ripped into the side of the unit and ripped 3 ironguts apart the unit didn't last long after this.

    against a standard list unfortunatly our slann is just to powerfull but for the odd game i think every lizardman player should try the carnosaur i think you will all be pleasently surprised
     
  10. Hinge
    Saurus

    Hinge New Member

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    The biggest problem with the Carno is it competes with the Slann. The Slann is just a far superior choice.

    However, if you like a little high risk, the Carno can be competitive. In the last 2 years, my Carno has pulled Best Overall’s at Alamo (TX), SoCal (CA), second at SAWS (CA) and Bayou Battles (TX), and ninth at Waagh Paca (WI). It has also gone down hard a couple of times.

    There is a good Bat Rep of a Carno list at Buck Eye Battles this weekend. He came in 6th.
     
  11. Spiney Norman
    Kroxigor

    Spiney Norman New Member

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    This is the main issue, by forfeiting the Slann you have to function without a L4, which means you can pretty much forget about getting any spells through, and will find it very difficult to stop more than 1 enemy spell per turn.

    The best way I've found to use a carnosaur is in a Monster saturation list, bring the carno lord, an Engine priest and as many stegs/ancient stegs as you can fit. If you know you a facing a cannon then give your Saurus lord the charmed shield, it won't help the carnosaur, but at least it will keep your general alive, your carno will have to pray to the old ones that the engine's 5++ smiles on him when the lead starts to fly.
     
  12. jarbs
    Skink

    jarbs New Member

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    I agree the slann is hands down the better choice, but in friendly games the carnosaur is far from bad if used correctly and can be pretty fun on the table.
     
  13. Xaroq-kai
    Jungle Swarm

    Xaroq-kai New Member

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    How exactly do you guys play the Carnosaur?

    You want to talk tactics but no one is really talking tactics... My Carnosaur almost never goes down quickly.

    And i have a power play build.

    Ogre Blade, Talisman of Preservation, Other Tricksters Shard

    So S+2 for a total of 7 will negate all but the best AS

    +4 Ward save ( correct me if im wrong, isnt there one for the lizardmen that is +4 ward that is cheaper than 45 points?)

    Anyone in base contact must reroll successful ward saves

    He is a character killer, and i make sure he stays alive long enough to wreck the playing field, even if it means sending him on the scenic route.
     
  14. icesea12
    Skink

    icesea12 New Member

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    like this expect i like to be monster hunter got to show those dragons they are done
    but now days i run them on scar vet your gonna need a slann to heal those wounds and keep it rolling
     
  15. Xaroq-kai
    Jungle Swarm

    Xaroq-kai New Member

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    There is always that
    Perfectly valid monster killer
     
  16. Rango
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    Rango New Member

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    With the new upgrades our carnie is even more useful
    If I play one I pick the roar and the sstride
     
  17. Acorn Lord
    Saurus

    Acorn Lord Member

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    You could do a scar vet on a carno. No competition at all.
     
    NIGHTBRINGER likes this.
  18. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    I look at the Carno as a fun/fluffy choice. It can most definitely work but it isn't as potent as the other choices that it is competing with. For instance I'd take two Scar-Vet cold one cowboys over a a Scar-Vet + Carno any day. The two Scar-vet cowboys will be cheaper, harder to kill and far more effective.

    Now as a fun choice, the Carno is awesome. Such a great centerpiece to lead a dino monster mash list!
     
    Acorn Lord likes this.
  19. Acorn Lord
    Saurus

    Acorn Lord Member

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    Oh yeah. Lolz. I almost forgot about one of our best choices.
     
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