it was designed for games between 3, 4 or 5 players, and only one would have been the final winner.
when a player takes a turn, it picks an opposing player at the start of each phase to be the ‘enemy player’ for the phase.
Temporary allegiances can be forged during the game, only to be shattered in the following turn (or even during the same one!).
Then, there were "treachery cards" that allow you to perform actions and countermeasures against either your opponent or another player during anyone’s turn.