Skink
Charistoph
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So, I want to generate a 40K codex to represent them and would like help from the community here to decide on a direction. I want to basically bring the Fantasy Army Book forward, but with sufficient changes to allow them to still be 40K. I don't want this to be a 100% port. It just won't work well, I think. So on to some helpful questions.
FIRST QUESTION: Should they be completely biological, with no vehicles and completely rely on organic constructs for their "vehicles", or convert some/all of the Monsters and mounts in to Walkers, Tanks, Bikes, etc.?
SECOND QUESTION: I have a chart written up in how I think the Fantasy units should pair up, but would like your all's input to help keep a cohesive mix. Which would you choose for these units?
THIRD QUESTION: I'm looking at the following for the army's special rules, and yes, they will be largely translated over. What is your input?
Cold-Blooded -*used for most units
Whenever a model with this special rule takes a Leadership test, it rolls and additional dice and discards the highest result.
Predatory Fighter -*Mostly for Saurus Units
Whenever a model with this special rule rolls a 6 To Hit in close combat, it immediately makes another Attack; roll To Hit and To Wound as normal. Attacks generated by the Predatory Fighter special rule do not generate further Attacks.
Aquatic -*Mostly on Skink Units
Models with this rule treat any water features as open ground when they move. In addition, these models have the Stealth (Water) special rule.
Scaly Skin -*Mostly on Saurus Units
Models with this rule add +1 to their Armour Save Rolls. -example: Saurus Warriors will have a 4+ Armour Save, but will be successful on a 3+, though, AP: 4 will still disallow the Armour Save OR reroll failed Armour Save rolls.
Edit: Decided on the types and slots of the Army Book elements. Should Scaly Skin be an Armour Save modifier or a reroll?
FIRST QUESTION: Should they be completely biological, with no vehicles and completely rely on organic constructs for their "vehicles", or convert some/all of the Monsters and mounts in to Walkers, Tanks, Bikes, etc.?
SECOND QUESTION: I have a chart written up in how I think the Fantasy units should pair up, but would like your all's input to help keep a cohesive mix. Which would you choose for these units?
- Unit -> Fantasy Slot -> Fantasy Type-> 40K Slot -> 40K Type
- Slann Mage-Priest -> Lord -> Infantry (Character) -> HQ -> Infantry (Character)
- Oldblood -> Lord -> Infantry (Character) -> HQ -> Infantry (Character)
- Scar-Veteran -> Hero -> Infantry (Character) -> HQ -> Infantry (Character)
- Skink Priest -> Hero -> Infantry (Character) -> HQ -> Infantry (Character)
- Skink Chief -> Hero -> Infantry (Character) -> HQ -> Infantry (Character)
- Saurus Warriors -> Core -> Infantry -> Troops -> Infantry
- Skink Cohort -> Core -> Inf, Mon Inf -> Troops -> Infantry
- Skink Skirmishers -> Core -> Infantry -> Fast -> Infantry
- Temple Guard -> Special -> Infantry -> Elites -> Infantry
- Jungle Swarms -> Special -> Swarm -> Fast -> Beast
- Chameleon Skinks -> Special -> Infantry -> Elites -> Infantry
- Cold One Riders -> Special -> Cavalry -> Fast -> Cavalry
- Kroxigor -> Special -> Mon Inf -> Heavy -> Infantry
- Terradon Riders -> Special -> Mon Cav (Fly) -> Fast -> Jet Pack Cavalry
- Stegadon -> Special -> Monster -> Heavy -> MC
- Bastildadon -> Special -> Monster -> Heavy -> MC
- Ripperdactyl Riders -> Special -> Mon Cav (Fly) -> Elites? -> Jet Pack Cavalry
- Ancient Stegadon -> Rare -> Monster -> Elites -> MC
- Salamander Pack -> Rare -> Mon Beast -> Heavy -> Beast
- Razordon Pack -> Rare -> Mon Beast -> Heavy -> Beast
- Troglodon -> Rare -> Monster -> Elites -> MC
THIRD QUESTION: I'm looking at the following for the army's special rules, and yes, they will be largely translated over. What is your input?
Cold-Blooded -*used for most units
Whenever a model with this special rule takes a Leadership test, it rolls and additional dice and discards the highest result.
Predatory Fighter -*Mostly for Saurus Units
Whenever a model with this special rule rolls a 6 To Hit in close combat, it immediately makes another Attack; roll To Hit and To Wound as normal. Attacks generated by the Predatory Fighter special rule do not generate further Attacks.
Aquatic -*Mostly on Skink Units
Models with this rule treat any water features as open ground when they move. In addition, these models have the Stealth (Water) special rule.
Scaly Skin -*Mostly on Saurus Units
Models with this rule add +1 to their Armour Save Rolls. -example: Saurus Warriors will have a 4+ Armour Save, but will be successful on a 3+, though, AP: 4 will still disallow the Armour Save OR reroll failed Armour Save rolls.
Edit: Decided on the types and slots of the Army Book elements. Should Scaly Skin be an Armour Save modifier or a reroll?