Discussion in 'Seraphon Tactics' started by Wazz, Jul 2, 2018.
We can sort that if needed
I kinda shot myself in the foot a while back and said my army was from the realm of beasts, they have some decent relics but they are not like Ulgus lol.
Yeah the Ghur ones are pretty decent for melee armies.
@Aginor the Amberglaive is really appealing, +1 range and +1 to hit on a Sunblood seem fun! I want to use Rockjaw just to model it on someone lol.
The Gryph-Feather Charm (Ghur) is one of the best item if you fear shooting against your Slann.
Place the slann with the Charm and a unit for "Look out Sir", and everyone will suffer a -2 to hit it.
At that point, with Ghur you can pick Primal Hunter as spell. Great to teleport an oldblood on carno and have him re-roll charge and to hit.
@Killer Angel good call! I think I'm going to lose some friends now hahahaha
Things can be even crazier.
Cast Curse of Fate on your Carno, then Primal Hunter, then teleport him
On a 4+ he will move and charge, but even if he cannot move after the teleport, you will have reroll for charge, with Curse.
With the Drake constellation, your oldblood (buffed by its own command ability) is going to deliver:
1d6+1 (tnx to CoF) shots by gauntlet (that will hit at 2+, rerolling 1s)
3 lance attacks at 2+ (rerolling 1s)
2 forelimbs at 2+ (rerolling 1s)
7 jaws attacks at 3+ (rerolling 1s). Plus the +1 by CoF.
at that point, you could even give the Feather Charm to the Oldblood.
i woudn't like to be on the receiving end of this...
Doing my Army as Hysh because Rainbow color scheme. Out of the weapon artifacts what would most take. +1 Rend, +1D, or +1 to wound. Likely throwing on a Carno vet.