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9th Age Feedback: Close Combat

Discussion in 'Lizardmen & Saurian Ancients Discussion' started by The Sauric Ace, Nov 2, 2015.

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  1. The Sauric Ace
    Salamander

    The Sauric Ace Well-Known Member

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    As the new and updated armies finally have arrived, we would like to know what the thoughts about the following various of close combat units in the 0.9.0 army book are.

    In this thread we would like to know the feedback regarding the close combat part of the unit; what they mannish during the close combat and what they can and cannot do? Is the concept true to your idea about the unit, should it have had less or more value in the Close combat phase? Any other thoughts and ideas are more than welcome.


    Saurian Totem Warriors

    • Spear

    • Sword

    Skink Braves

    • Additional Hand Weapons

    • Poison

    Snake Swarms


    Saurian Shrine Guard

    • Weapons Master

    Saurian Raptor Riders


    Croxisaurus


    • Halbard

    • Great Weapon

    Skink Sky-Riders

    • Pterodactyl

    • Pteranodon

    Maceosaurus


    Triceratops

    • Sharp Horns

    Spinosaurus

    • Predatory Roar

    Bare in mind that these are still not the final rules, that will be the end results. It is still mainly up to you to playtest and make sure everything is balanced and in order.
     
    Pinktaco likes this.

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