Right, I think that I have found a MASSIVE point on the effectiveness of the Hellcannon and having checked all rules several times over, I'm pretty sure I'm right but would appreciate any input: In the Hellcannon Rules, it states that it has to take a leadership test every turn and if it fails it has to turn to face the closest enemy unit and then move 3D6 inches towards it. It is cited as troop type "Monster" with the "Monster and Handlers" special rule. It has a leadership of 4. The Chaos Dwarf Handlers have a leadership of 9. I checked the BRB and under leadership tests it says you use the highest leadership "of the unit". Under "Monsters and Handlers" it states, "The handlers aren't really a combat unit per se, so we ignore them for most gaming purposes, treating the monster itself as the extent of the unit." Based on the above, the Hellcannon (as a Monster) would take the leadership test on its own leadership of 4 and if it fails it would swivel to face the closest enemy troops and then move 3D6 based on the Random Movement. I.E. It can't shoot unless it passes a leadership test on leadership 4. @NIGHTBRINGER @Lord Agragax of Lunaxoatl @Scalenex @ASSASSIN_NR_1 @Imrahil @airjamy What do you reckon? I keep looking at it and can't see any flaws in my reasoning, but I think I might be too caught up in it... Obviously the thing is still pretty flipping dangerous it it gets into combat, but this would take out it's god-like unit status in my opinion. Cheers.