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AoS How do you equip your Skinks?

Discussion in 'Seraphon Tactics' started by TheSkeptic, May 11, 2017.

  1. TheSkeptic
    Skink

    TheSkeptic Member

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    So I was about to start building a box of skinks, and I'm finding myself torn about how to equip them. So, how do you all equip them? Do you like to mix it up, with some specialized to melee, and some to ranged, or do you like to run them all the same way, or do you like to run certain ratios of them in every unit?
     
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  2. Crowsfoot
    OldBlood

    Crowsfoot Well-Known Member

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    Boltspitter and shield is probably the most popular and they can do good damage in large numbers, they are not for melee they are a cheap chaff.

    Probably one of the best battle line units in AOS, cheap and fast.
     
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  3. Bowser
    Slann

    Bowser Third Spawning

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    Boltspitters and shields for me, ignoring -1 rend is too good to pass up, and they really aren't great at combat. They're better at running and shooting.
     
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  4. Ritual
    Bastiladon

    Ritual Well-Known Member

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    As above in regards to weapons.

    I'm not their biggest fans, but they are fun to troll people with by constantly running away from stuff that can't move as well. They'll get whittled down but last longer than a lot of cheap units like that just in pure troll factor.

    I've started to drop them in instead of warriors in a lot of places.
     
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  5. Stormscales
    Skink

    Stormscales Member

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    I gave my Skinks boltspitters and clubs for versatility and because I didn't think a 6+ save was worth much to begin with, but that was before I actually started using my Skinks. I now realize it's usually more advantageous to withdraw from combat, so if I had to buy more Skinks, perhaps I'd go with shields this time. As for shooting, I'll still always choose range over rolls, so boltspitters it is.

    I don't have a huge amount of experience yet, so take my advice with a grain of salt.


    As an aside, it occurs to me that the Wary Fighters rule could be used to cover a lot of ground, especially if you need to capture or contest objectives in the late game: that's an 8-inch move, plus a 2d6-inch charge, plus an 8-inch withdraw move.
     
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  6. Bowser
    Slann

    Bowser Third Spawning

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    It's not too late to give your skinks shields. That way you can choose which setup they have.
     
  7. Draconder
    Skink

    Draconder Member

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    Currently my 20 skinks are equipped with meteoric javelins and shields as it fits well for my current play style. I get very aggressive with my skinks having them cover the flanks of my army and using them as area denial troops (since no model cannot move closer than 3 inches unless they have flying, I can slow down a flank nicely.) The +4 to wound is also nice to have.

    I will be planning on getting another unit of skinks with boltspitters just as something to harass more with.
     
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  8. PhoenixTheCat
    Razordon

    PhoenixTheCat Well-Known Member

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    Spears and shields, because of my fluff.
     
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