Allegiance: Seraphon - Constellation: Koatl's Claw Leaders Saurus Sunblood (130) - General - Command Trait: Dominant Predator - Artefact: Blade of Realities Saurus Astrolith Bearer (140) Saurus Scar-Veteran on Carnosaur (210) - War Spear - Artefact: Eviscerating Blade Skink Starseer (140) - Spell: Celestial Harmony Skink Starpriest (120) - Spell: Hand of Glory Battleline 30 x Saurus Warriors (270) - Clubs 20 x Saurus Warriors (180) - Clubs 20 x Saurus Warriors (180) - Clubs 10 x Saurus Knights (200) - Lances 20 x Skinks (120) - Meteoric Javelins Celestite Daggers & Star Bucklers Units 3 x Kroxigor (140) - 1x Moonhammers Battalions Sunclaw Temple-host (140) Total: 1970 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 156 The plan is...to run at them with my Saurus and then hit them really hard. IDK I play Ironjawz I wanted a similar playstyle but with Dinosaurs. Carnosaur is almost mandatory because...well what's the point of playing cool big dinosaurs without one? Kroxigors also mandatory because they're epic. Aside from that I'm open to any and all suggestions. More skinks. Less skinks. More Knights. Less Knights. More Warriors. Less warriors. Salamanders, Ripperdactyls, Terradons, whatever might jive with the old run up the board and hit them really hard strategy. I got Soulscream Bridge. I got Forbidden Power. I got Malign Sorcery. Only thing i don't got is a balewind vortex cuz I sold it to my friend for his ogor army and now I feel like a dumb chump. Oh well. I got all the endless spells that are generic enough to use for any army. I even got that boat. You know, to counter the slowness of a saurus.