Skink Chief
Mr Phat
9th Age Army Support
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Hey Guys.
As known to some of you I stated that "I could do better" in one of my rants on the new books, which I tried to live up by redoing the concepts of the new units.
During the process I ended up getting ideas for completely new concepts...so now im working on an Army expansion instead, with new rules, new units and fluff for everything. (note: I wont redo current units.)
The basic idea was for it to work as an addition to the current book but as the project expands I can see that it might end up being an entire new army.....might.... depends how much time I can afford to put into it.
I'd like to avoid making the same mistakes as GW by not asking their customers about their thoughts, so this thread is my hope of getting a piece of whats inside your guys skulls (no khorne intended) for me to use before sharing it with you guys.
My question is: what do you guys think the current army book lags?
The answer i'd like (as there were some misunderstandings beforehand):
blunt and simple answers
examples:
"we need magic varity, because ..*your reason*"
"I think we miss some core variation, because ..*your obvious reason*"
please restrain yourselves from coming up with concepts on your own
Examples:
"we need a coatl that gives skinks +1 lvl and has a breath weapon"
"we should have dragon ogres with wings that throws stegadons from their rear arc"
The current problems I know a couple of you have mentioned is:
- too few core picks
- slim toolbox
- need a middle-man wizard between skinks and Slann
- functional problems with some of the units.
- fluff opportunities that got dropped on the floor.
even though I dont agree with all of these points I am putting them into consideration, and I would love if you guys would take a sec to tell me what YOU think the book lags? I will update the list as the "book" (its more of a file anyway) expands.
This is the list of units currently in it for:
(Nameteasers)
Bookname: Lament of the Deep Jungle (workname)
Lords
- Sheperd of Sorrows Wake (hint: Chakax model could be used for this)
- Saurus Caller of Old
Heroes
- Skink Veiltreader
- Kentronian Chieftain
Core
- Skink beasttrackers
- Kentronian Callows
Special
- Saurus Mournhost
- Saurus Swiftclaws
- Savaged Kroxigor
- Itzl's Craddle (Thanks to Iron Jaw and Gor-rok's combined comments)
Rare
- Archaesaur
- Kentronian Impalers
- Quetzl's Guardian
This is the list of problems you guys pointed out:
- too few core picks
- slim toolbox
- need a middle-man wizard between skinks and Slann
- functional problems with some of the units.
- fluff opportunities that got dropped on the floor.
- fluffy units
- too little relic-inspired weapons / magic artillery
- carnosaurs on foot.
- sacred spawnings opportunities
As known to some of you I stated that "I could do better" in one of my rants on the new books, which I tried to live up by redoing the concepts of the new units.
During the process I ended up getting ideas for completely new concepts...so now im working on an Army expansion instead, with new rules, new units and fluff for everything. (note: I wont redo current units.)
The basic idea was for it to work as an addition to the current book but as the project expands I can see that it might end up being an entire new army.....might.... depends how much time I can afford to put into it.
I'd like to avoid making the same mistakes as GW by not asking their customers about their thoughts, so this thread is my hope of getting a piece of whats inside your guys skulls (no khorne intended) for me to use before sharing it with you guys.
My question is: what do you guys think the current army book lags?
The answer i'd like (as there were some misunderstandings beforehand):
blunt and simple answers
examples:
"we need magic varity, because ..*your reason*"
"I think we miss some core variation, because ..*your obvious reason*"
please restrain yourselves from coming up with concepts on your own
Examples:
"we need a coatl that gives skinks +1 lvl and has a breath weapon"
"we should have dragon ogres with wings that throws stegadons from their rear arc"
The current problems I know a couple of you have mentioned is:
- too few core picks
- slim toolbox
- need a middle-man wizard between skinks and Slann
- functional problems with some of the units.
- fluff opportunities that got dropped on the floor.
even though I dont agree with all of these points I am putting them into consideration, and I would love if you guys would take a sec to tell me what YOU think the book lags? I will update the list as the "book" (its more of a file anyway) expands.
This is the list of units currently in it for:
(Nameteasers)
Bookname: Lament of the Deep Jungle (workname)
Lords
- Sheperd of Sorrows Wake (hint: Chakax model could be used for this)
- Saurus Caller of Old
Heroes
- Skink Veiltreader
- Kentronian Chieftain
Core
- Skink beasttrackers
- Kentronian Callows
Special
- Saurus Mournhost
- Saurus Swiftclaws
- Savaged Kroxigor
- Itzl's Craddle (Thanks to Iron Jaw and Gor-rok's combined comments)
Rare
- Archaesaur
- Kentronian Impalers
- Quetzl's Guardian
This is the list of problems you guys pointed out:
- too few core picks
- slim toolbox
- need a middle-man wizard between skinks and Slann
- functional problems with some of the units.
- fluff opportunities that got dropped on the floor.
- fluffy units
- too little relic-inspired weapons / magic artillery
- carnosaurs on foot.
- sacred spawnings opportunities
