I generally agree about 7th edition, and agree that it was all about the Slann's power. You could kit him out to really light up the enemy, or buff our combat troops to be unstoppable. In terms of flavor, the 6th edition book was my favorite. Some of the rules weren't very functional, but it just had tons of character. Sacred Spawnings, Slann Generations, Krox charging through Skinks...good times, all. Plus, it painted a picture of a powerful civilization that understood its place in the world, whereas the 7th and 8th edition books painted the Lizardmen like a fallen society that only superstitiously carries out its rituals and wars. I'll also note that I think 7th edition AB under 8th edition BRB was the heyday for combat-oriented, combined-arms lists. Those who were playing Skink Clouds had a great time in 8th edition, and were top performers at tournaments. For those of us that played Lizardmen for heavy infantry rather than guerilla warfare, that doesn't count. The Saurus Warriors were basically off the table through much of 8th edition, and I don't know how they fare in Age of Sigmar. I play 9th Age now, and I'm pleased to say that their heirs, the "Saurian Warriors", are finally a force worth taking. A block with spears is pretty fearsome, and even one or two little buffs can turn them into a pretty elite force.