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AoS Meeting Engagement - Experimental List

Discussion in 'Seraphon Army Lists' started by Bartuk, Dec 6, 2019.

  1. Bartuk
    Kroxigor

    Bartuk Well-Known Member

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    Hey,
    i'm thinking about an alternative List for meeting engagement games.

    Spearhead:
    • Skink Starpriest
      • Meteroic Convocation
    • 5 x Chameleon Skinks
    Main Body:
    • Engine of the Gods
      • Gryph-feather Charm
    • Slann Starmaster
      • General
      • Great Rememberer
      • Stellar Tempest
    • 5 x Saurus Knights
      • Lances
    • 5 x Saurus Knights
      • Lances
    Rearguard:
    • 2 x Razordons
    Endless Spells:
    • Balewind Vortex

    990/1000 Wounds: 52

    Ideas:
    - Engine can high roll with Slann support und bring in Ripper/Terradons or d6 mortal.
    - Slann summons
    - Starpriest buffs Knights
    - chameleon Skinks take objectives if they are left alone
    - Swap Balewind with Handlers (Rearguard)
    I would like to read your thoughts about this list. :)
     
    Last edited: Dec 6, 2019
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  2. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I like the list. It might be worth combining the two units of Saurus Knights. This will allow all 10 to benefit from the Starpriest's Staff and Summon Starlight. Making it easier to take objectives via combat.
     
  3. Bartuk
    Kroxigor

    Bartuk Well-Known Member

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    I need two battlelines. :-/
     
  4. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    swap the chameleons (-120) for 10x skinks (+70) and a third razordon (+20) which leaves you with 30 points left from the chamelons, the 10 points you had unused originally (990/1000), and then you get your handlers in rearguard (+40) to bring you to 1000 exact. this will alow you to have 2 battleline and merge the knights.
     
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  5. Bartuk
    Kroxigor

    Bartuk Well-Known Member

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    A third razordon is not allowed. (Max double unit size)

    :-/
    Do you prefer skinks? I am afraid they will feed to many victory points.
     
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  6. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    no, I don't prefer them, I didn't realize you couldn't have a third razordon, and was trying to be more efficient with your point limitations. Skink chameleons are strong in smaller battles for their teleport and "ha ha this is mine" objective taking ability.
     
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  7. Bartuk
    Kroxigor

    Bartuk Well-Known Member

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    Thats exactly what i thought. You moved your 300 Point heavy hitters from your claimed objective to fight my engine/slann? Here we come. ;)
     
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  8. Bartuk
    Kroxigor

    Bartuk Well-Known Member

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    I swapped the vortex out an replaced it with skink handlers in the main body. I try to explain my reasoning. It would be nice, if you point me towards my mistakes. :)

    - The vortex is risky to cast and i loose my ccp if i fail.
    - I want to summon 3 razordons in shooting range in the second turn the slann is on the table.
    - I put the handlers with the slann in the main body to losat them to the summon position and shoot with rerolls turn 2/3 depending on the battleplan.
    - When the rearguard arrives the skink handlers can be teleportet where i need them.
    - The rearguard arrives only in 1 out of 6 battleplans before the Mainbody.

    (I will be getting my first test games next week and the tournament series starts in january.)
     
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  9. MackiMac
    Ripperdactil

    MackiMac Well-Known Member

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    You only need one battleline in meeting engagement
     
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  10. Bartuk
    Kroxigor

    Bartuk Well-Known Member

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    You are right. I was playing with two battlelines all the time.

    Thank you sir!
    I think i will put the Knights together then.
     
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  11. Bartuk
    Kroxigor

    Bartuk Well-Known Member

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    I did some test games...it doesn't work for me. The engine is to fragile and i needed the dice dependend summoning to badly. I will change the list in the next few days and do some more testing. I realy want to buil a working list with a Slann for meeting engagements.
     
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  12. Bartuk
    Kroxigor

    Bartuk Well-Known Member

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    Did another Testgame yesterday and the engine didn't perform again. So i kicked it. To solve the Problem of 10 ovalbases not fitting in the deploymentzone i changed some more. Any feedback is highly appreciated.

    SPEARHEAD
    • Slann Starmaster
      • General
      • Command Trait : Great Rememberer
      • Artefact : Gryph-feather Charm
      • Spell : Meteoric Convocation
    • 3 x Skink Handlers
    MAIN BODY
    • Skink Starpriest
      • Spell : Meteoric Convocation
    • Saurus Astrolith Bearer
    • 5 x Saurus Guard
    • Bastiladon
      • Weapon : Solar Engine

    REARGUARD
    • 2 x Razordons
     
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