How are you supposed to measure melee attacks against flyers? Especially with the larger models. I got a couple of terradon riders, but since the poles you put them up differ heavily in height, from barely being 2" to about 4". The shortest would be about man-sized. Which would mean that if you measure model to model the fancy flying terradon's would for some inexplicable reason Always be only flying at about the height of the heads of their opponents. For example a saurus warrior with a spear would be (barely) able to touch the one on the 4" pole, and the once on the 2" would basicly be in range for anything apart from maybe goblins or skinks or something. Which seems bit stupid. Similarly bigger units like a carnosaur literally won't even care if their opponent flies they'l be able to reach them anyway. What adds to my confusion is the swooping dive rule. This feels like it's intended to put you in melee range, allowing you to attack more in exchange for sacrificing the safety of flying out of reach. If you measure model to model, especially the ones on the 2" will basicly Always be in range anyway, so why would you ever not dive if you're in range for being hit by puny footsoldiers anyway. Are there any rules specifying melee around flying? Or is flying essentially just a fancy way of saying "you can ignore terrain"?