Hm no, I still don't think it's a good idea like this. I appreciate the effort, but I just have another opinion.
the unbreakable part was a mistake which i halfway corrected by stating what a unit would get (lol).
I am to understand that the "spawning ability" is something you grant a unit/character for a certain amount of points right? The army ability is when all units have the same. I get that. Correct, right?
My point is that you can basically make an entire army frenzy, a hero can take up to two so he can always be stubborn + frenzy. This way we can have just give any monsters in the game the middle finger with 5+ poison javelins/cameleon skinks.
What breaks the game IMO is when you can:
1) Give frenzy to 40 saurus for 80pts, close to the skavenpelt banner (making it quite useless) and add PF. It give any of our models an insane amount of attacks.
2) Give any of our units stubborn for no points. I mean, you pay 35pts for crown of command and we can get that 15 (skink character I assume) or 25 for our saurus.
When a character with stubborn joins a unit he give that unit stubborn. So even though each model in a army will be more expensive than they currently are, they'll also put out A LOT of attacks and we can easily have them be stubborn for added lulz
Unless I've completely missed the idea with your spawnings and what I just wrote makes no sense I think you should consider to redo them, at least some of them.
I like sacred spawnings because they can add something extra, but back when they used to give an extra attack I'm also fairly certain that our saurus models only came with 1 attack to begin with, giving them 3 attacks + improved PF is too much, so how about:
- Sotek: every model from this spawning (with the PF special rule) can generate an extra PF attack on a 5+, instead of 6+. Army special rule?? Maybe just the poison thingy.
- Tiazcotl: every model from this spawning gains +1 Ld. Army special rule: every character gains stubborn.
Now we need to something about the Trogs roar - maybe remove the rule that allows every model to have PF in second and other ranks and have the Trogs roar allow them to do this, so:
- The roar from the Troglodon enable every model with the PF in other ranks to also gain an additional attack, even though they normally wouldn't due to the BRB.
Maybe word the above a bit better lol.
So now I've eliminated some of the things that I thought was too much.
Extra Ld isn't overpowered (IMO) and just giving our characters stubborn sort of limits it. Also it now requires us to go all in in order to have the stubborn special rule so it doesn't interfere with Crown of Command.
Gaining PF on a 5+ from the front row can be decent alone and isn't downright OP because unlike frenzy it doesn't automatically give us more attacks. changing the trogs roar to what I wrote can give us a one time F*CK YOU which is now better than we can do with our current book, but it's not OP due to the price of the trog, being one time use only and because it's limited in range AFAIK.
I still think the slann should be level 4 and can have a discipline to give him level 5. Think about it. 50pts? It's cheaper than the book and it doesn't take up our arcane item slot. Something which you didn't mention. Hell, you can potentially make a level 6 with this in mind or just go with level 5 discipline + the +2 channel attempt and channel staff. Others can't do that.
You can just name the discipline sometihng like "generation 2 slann" or something like that. It would make sense lore wise since we have slanns from various generations and not just one.
Our ripperdactyls in the current book IS our new monstrous cavalry. Givin us another (those you made in the rare section for 65pts) is just too much. Why are they needed since we already have heavy hitting monstrous cavalry (rippers)? They serve the purpose you want.
I still think you can justify added armour to the COR. Just say that the Cold Ones have been fitted with some extra armour and drop the movement to 6 ("barded"). It can be done and still make sense.
obviously all of what I say are just suggestions, but I feel as if you've made lizardmen top tier than can match WoC in close combat and I don't think that's the intention of our faction.
