Ordinary sea life
I don’t have a lot of things on my humble creature roster that could live in Scaraqua. I figure most real world sea creatures can also live in Scaraqua.
Going back to the fluffy story. Once Khemra gave the residents of the Sea several hours of sunlight every day, life as we know it could begin in earnest.
Korus was the most prolific creator of new life creating all sorts of plants, but the plants grew continuously and began turning the sea green and choking all light, so Korus made fish to eat the plants, but the fish ate all the plants, then starved to death (or the fish nearly ate all the plants and barely avoided starving to death). Mera didn’t like all the starvation.
Greymoria introduced predators and this conjures or Maylar, or Greymoria will somehow bring Maylar into Scarqua who then creates the first sea predator. Either way, Maylar will be the Scaraquan god or goddess of predators. Once we have plants, herbivores and predators in balance, the animal of kingdom of Scaraqua will ressemble that of Earth.
Korus is not going to be picky, creating sea creatures for all niches. Maybe he has a slight bias towards deep water creatures. Just like on land, Korus is associated heavily with plants, he will be the creator of most sea plants.
Greymoria is going to be especially fond of cephlapods.
Maylar is going to focus on creating predators. His/her favorite species is going to be sharks.
Mera is going to focus on sea life that loves the surface of the water. Most if not all aquatic mammals are going to be her creations.
Phidas and Hallisan are going to focus on things that scuttle along the ocean floor.
Zarthus is going to be biased towards bioluminescent creatures.
Maybe he’ll be the creator of swordfish because his land persona is fond of rapier swords.
Khemra and Nami may or may not create any sea life at all, I have yet to decide.
One quick thing here because I’m not sure where to put it. In the real world, most sea creatures live in the areas where the sunlight penetrates the waters, and tropical waters tend to have more sea life and more diverse sea life than polar waters. Same thing for Scaraqua.
So most of the creatures in Scaraqua live in the area contained by the perimeter of the major Scarterran, with the biggest cluster near the equator and Mera’s Lake. There would be very few Scaraquans living on the outside edges of the major continents and towards the poles. At some point I will get around to making a map of Scaraqua or I’ll wait for
@Warden or
@pendrake to draw a map for me and then claim it as my own

.
But before I can get to maps I need to settle more details. Also to make the map more interesting, and more relevant to Scarterra, I want to connect the sea to underground water sources, rivers and lakes.
Scaraqua shouldn’t just have a flat ocean floor. There needs to be mountains, hills, valleys, trenches, coral reefs not to mention fantasy features like sunken cities, magic nodes, springs of metal ore, Fairie Realm gateways and other fantasy goodies. In other words, I want to have a better idea of who and what is swimming down below before I start sketching maps.
But really ordinary fish and water invertebrates are not that interesting, even if they are necessary. What about monsters and humanoids?
Fantasy Sea Creatures
I got various elementals, spirits, and void demons that could survive underwater or can be made aquatic with very minor tweaks, but they don’t really live in the material plane, they visit it. My creature roster only really includes two things that can live in Scaraqua, aquatic dragons, and aboleths. Aboleths have really cool lore, but I’m not sure if it’s compatible with my cosmology. I originally just wanted to use Aboleths as a nasty First Age monster created by Greymoria that might be able to take down a dragon. Now I’m thinking of Aboleths being a relic from Turoch somehow.
So I need to come up with a lot of magical creatures and monsters. I think the easiest and probably best way to populate the roster is to start with real world sea creatures and modify them (though Aboleths have no real world counterpart it is possible to create fantasy creatures whole cloth).
Fantasy Cephlapods
Greymoria is definitely going to have Mother of Cephlapods under her divine portfolio. Greymoria’s children, be they land based or aquatic are likely to reflect Greymoria’s talent for arcane and/or reflect her petty and spiteful disposition. Two obvious concepts occur to me. Kraken and cephlapod based humanoids.
The Kraken
So there are other interpretations of “the Kraken” or “multiple Kraken” but just so we are all on the same page, I am picturing a giant squid here. I know there are interpretations of Kraken that are not cephlapods, but in Scaraqua, Kraken are going to be part of the cephlapod family and that is not negotiable.
I like the idea of Greymoria trying to gain dominance over her two sisters with either an army of kraken or a single kraken of ludicrous kaiju size. This obvious gambit only united the creatures of the Sea against her minion(s), so she opted to create a smaller, subtler race of servants later.
There would be little reason to have a backstory of ancient Kraken without having some form of modern Kraken. Modern Kraken could be smaller and/or less numerous, though still of terrifying size, capable of sinking a large wooden sailing ship with effort.
Greymoria is the godly pioneer of Undeath, so the fallen ancient Kraken could be reconstituted as some form of undead.
Sealed Evil in a Can is a staple of ancient mythology and modern fantasy. I like the idea of a Cult of the Kraken that is trying to liberate, wake up, reconstitute, or resurrect the ancient Kraken of yore.
I think I’ll go with option D: “all of the above”. There are lesser Kraken, most commonly called simply “Kraken” because the greater Kraken are only vague legends. Lesser Kraken are terrors of the deep roughly as large as real world giant squids though a smidgeon stronger and smarter. Ideally a lesser Kraken will be just powerful enough that the difference between whether a Kraken can or cannot sink this sailing ship depends on if the ship in question has competent heroes aboard.
Then there will be some kind of Undead Kraken. There are so many options I can hardly choose. They could be big tentacle zombies, powerful but clumsy and lumbering. They could be stealthy energy drainers, they could be spectral menaces. That’s only scratching the surface. I know I want some kind of undead cephlapod monster but I'm not sure what sort of undead cephlapod monster I want.
Cephlapod Based Humanoids
via Imgflip Meme Generator
I plan to call these creatures something cooler, but until I think of a better name, I will refer to them as squidmen. Vaguely humanoid, roughly human mass. Probably give them a mass of tentacles in place of feet or back fins like Ursula from
The Little Mermaid to go with relatively human-like arms and hands.
If I give Squidmen everything they would have logically have, they would be godlike with genius intellects, the ability to shoot ink, mild shapechanging powers, fantastic camouflage, regeneration, keen senses, an aptitude for arcane magic, high dexterity, super contortionism, multiple functioning limbs to wield several weapons at once, poisoned beaks, amazing multitasking ability, and/or a powerful constricting attack.
I don’t have to give the Squidmen
everything or I can create subspecies that have different power sets. The most obvious would be a small brainy subspecies and a big dumb bruiser subspecies (squig ogres or Squogres!) though that’s not the only way they could be subdivided.
There are no obvious weaknesses for squidmen. Maybe they are squishy and cannot take a hit as well, but I’ve never heard of real cephlapods being especially vulnerable. Sure, they aren’t thick skinned as crustaceans and other creatures but real cephlapods aren’t really made of glass.
Besides an inability to control and manipulate fire, one thing that kept real world cephlapods from overtaking intelligent primates such as ourselves is their short life spans. I could give Squidmen a lower life span relative to other intelligent species. That would also push them to make their mark more aggressively, kind of like with Skaven in Warhammer fantasy.
This is not intrinsic to real world cephlapods but if Squidmen pick up Greymoria’s jealous, selfish, and spiteful nature they would be bad at intergroup cooperation. I kind of like. Squidmen are individually more powerful than nearly every other humanoid Scaraquan, but their inability to cooperate with their own kind long-term has prevented them from becoming the dominant power under the sea. Not that it would be impossible for Squidmen to cooperate. They probably would be very effective in small units, but if an individual Squidman tried to create a Squid Empire, any self-proclaimed emperor or empress would face constant challenges, assassination attempts, or coups.
I could have one race of Squidmen with lots of political, religious, and philosophically splits or I can have several subspecies. I’m leaning towards one or a small number of physiological races of squid based humanoids, but I would like to come up with many cephlapod based monsters of various sizes, power levels, and cinematic auras.
Fantasy Cetaceans
Whales and dolphins are really cool. But dolphin-men and whale-men freak me out in a way that shark men, squid men, and turtle men do not.
I like the idea of whales being paragons of majesty and wisdom. I think it’s a cool idea for a hero faltering on his journey to get timely advice from a sage whale. If whales are supernaturally wise, but not much more powerful than real world whales this means you can tell a lot of interesting stories based on the simple “Save the whales!” slogan.
With that end goal in mind, I have different paths to get there:
-I could create a wise and gentle intelligent monster using whales as the template and giving them magical powers.
-I could create a class of whale spirits and/or Fair Folk that enter and exit the material plane at seemingly random intervals. If you see a whale, it’s
probably just a whale but it might not be just a whale.
-I could say that the one/some/all of the deities of Sea have the capacity to essentially possess and speak through whales.
-I could just make all whales smarter, more long lived, and capable of overcoming language barriers. Other than that they are whales.
Some people think real world dolphins are as smart and empathetic as humans. They have helped humans for no personal gain. They do seem playful, but if they have true human empathy and intelligence that makes them murderous because they seem to kill things just for fun and if they have human ethics, than their mating practices can only be described as horrific.
Maybe I can lean into the dichotomy of dolphins. What if dolphins are the literal or figurative avatars of Nami, the Chaotic Neutral wildcard that sort of serves as bridge between Scarterra and Scaraqua.
The same things I said about whales apply to dolphins, although dolphins would be more capricious and embody the concept of the trickster rather than the sage.
What do ya’ll think? How do you think I should expand on cetaceans for fantasy?
Fantasy Sharks
Sharks are going to be the main symbol for Maylar’s aquatic persona. When it comes to monsters, sharks work as monstrous threats without adding anything.
Both Game of Thrones and most Dungeons and Dragons settings include dire animals living alongside ordinary animals. Dire wolves, cave bears, sabertooth tigers and the like. There are megalodon sharks in prehistory that make great white sharks look like cute little guppies.
It’s not set in stone, but I want to avoid giant sized animals on both land and sea. Dire animals works in D&D and other level based systems but hit points don’t scale. Even if say my player characters advanced their characters after 200 sessions, they still couldn’t survive a single bite from a megaladon shark. Beyond game balance issues, giant predatory animals would overtax local food supplies. They also would be relatively easy for humanoids to hunt to extinction which they almost certainly would want to do, for their own protection, for glory, and to free up the lands and resources that the monsters are bogarting.
If I want to soup up sharks, I don’t want to just keep making them bigger. Souped up sharks could be smarter. Souped up sharks could have armor plates, or electricity attacks, or supernatural acute senses, or super speed.
But anyway, shark men. I am near certain that I want Scaraqua to have some kind of Sharkmen and that they would be Maylar’s favored people. Maylar might create a few undersea monsters here and there, but the sharkmen are probably going to be Maylar’s
only real undersea children, since Maylar is a relative light weight in Scaraqua. Along those lines, Sharkmen will probably be one of the younger humanoid races of Scaraqua. Maylar would create Sharkmen because s/he believes that the races created by Korus, Greymoria, and Mera are soft and weak. Causing calling people soft and weak is kind of what Maylar does.
So they are going to be kind of like orcs in that they are the race that nearly everyone considers an enemy. As mentioned before I’m going to take the shark’s physiological limitation of “Swim forward or die” as their cultural credo. “Always move forward.” They value risk taking and expansion. They are also going to be consummate predators and they are not going to be above eating people. They may or may not be disdainful of farming and civilization. I don’t want to make them stupid or cruel, I prefer they be cold and ruthless. Even if they are physically capable of standing still, they almost certainly will be nomads who do not build cities, whereas I picture most other aquatic humans will be more territorial.
They don’t eat people because they get a perverse thrill out of it. I want them to be cold and dispassionate. They eat people because they don’t differentiate between the value of their life and an ordinary fish.
There are lots of different species of sharks to draw inspiration from. There are two options I like best. Either draw inspiration from all the sharks (so sharkmen would come in a wide variety of shapes and sizes), or concentrate on hammerhead sharks. Why am I favoring hammerheads? Because hammerheads are the only sharks that regular travel in schools and I don’t want to make Sharkmen loners. They also have the most acute senses in the shark genus and their bite attacks rely on precision more than brute force. That seems like a good bridge to evolve into a sapient species capable of using tactics.
Since I want them to be one of the last humanoid races created under the sea, I cannot go too deep into the weeds without knowing what the
first humanoid races look like.
I’ll cover crustaceans and assorted fish categories later, and I will want to revisit cephlapods, sharks, and cetaceans in greater detail later. Until next time, I will end this post with a major question I have writer's block on.
If Maylar’s sharkmen and Greymoria’s squidmen are a response to the races that came before them created by Korus and Mera, what should the
first aquatic humanoid look and act like?