Slann
Scalenex
Keeper of the Indexes
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There’s a lot of talk that the LM should get their own lore. I don’t think it should be jungle based. I think since a Lizardmen Lore would likely be available to skink priests and Slann mage priests. The common word here is “priest,” so any LM lore should have a tie to the Old Ones.
I arranged these I want this is weakest to strongest but I’m not sure what the casting difficulties should be. It’s only fitting that the signature spell be of Tepok the magic god.
Will of the Old Ones
0-Blessing of Tepok: Augment, Unit within 24” gains 5+ Ward save until start of next magic phase. More powerful version bestows Ward save to all friendly units within 12”
1-Curse of Chotek: Chotek is the sun god, and can put a glare in the face of the Lizardmen’s enemies. Hex, remains in play, enemy unit gets -1 to shooting.
2-Blessing of Tzunki: Tzunki grants power over water and keen eyesight. Augment, Remains in play, a unit within 24” gains Aquatic, if it already has Aquatic +1 to shooting rolls. A stronger version can bestow this to all units within 12.”
3-Bless of Uxmac: The messenger of the Old Ones. Augment, Until the start of the caster’s next magic phase, the effective range of the general’s inspiring presence and battle standard’s effects are doubled.
4-Blessing of Xokha: A spirit of stone who is the giver of strength and Arbiter of Duty. Augment, remains in play, a unit within 24” gains +1 Toughness and Stubborn. A more powerful version of this can apply to all friendly units within 12”
5-Blessing of Sotek: Sotek is the deliverer and grants his faithful with the ability to slaughter their enemies. Augment, a unit within 24” gains Frenzy or Killing Blow until start of next magic phase. A more powerful version can apply this to all friendly units within 12”
6-Blessing of Caxuatin: The stalking predator. Like steed of shadows only it applies to a whole unit.
I arranged these I want this is weakest to strongest but I’m not sure what the casting difficulties should be. It’s only fitting that the signature spell be of Tepok the magic god.
Will of the Old Ones
0-Blessing of Tepok: Augment, Unit within 24” gains 5+ Ward save until start of next magic phase. More powerful version bestows Ward save to all friendly units within 12”
1-Curse of Chotek: Chotek is the sun god, and can put a glare in the face of the Lizardmen’s enemies. Hex, remains in play, enemy unit gets -1 to shooting.
2-Blessing of Tzunki: Tzunki grants power over water and keen eyesight. Augment, Remains in play, a unit within 24” gains Aquatic, if it already has Aquatic +1 to shooting rolls. A stronger version can bestow this to all units within 12.”
3-Bless of Uxmac: The messenger of the Old Ones. Augment, Until the start of the caster’s next magic phase, the effective range of the general’s inspiring presence and battle standard’s effects are doubled.
4-Blessing of Xokha: A spirit of stone who is the giver of strength and Arbiter of Duty. Augment, remains in play, a unit within 24” gains +1 Toughness and Stubborn. A more powerful version of this can apply to all friendly units within 12”
5-Blessing of Sotek: Sotek is the deliverer and grants his faithful with the ability to slaughter their enemies. Augment, a unit within 24” gains Frenzy or Killing Blow until start of next magic phase. A more powerful version can apply this to all friendly units within 12”
6-Blessing of Caxuatin: The stalking predator. Like steed of shadows only it applies to a whole unit.