Slann
Scalenex
Keeper of the Indexes
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I kind of wondered if it was a good idea to put my story characters to stats, I doubt I'll ever actually try to convince someone to let me play one, but it was a fun exercise building them.
All characters have the following special rule.
Curse of Scalenex: If a character with this special rule dies in the last turn of a game or the turn immediately preceding it, both players receive victory points for the slain character, providing someone is sad about it.
Hero to Lead Them
Kaitar M4 WS5 BS0 S4 T4 W2 I5 A3 Ld9
Heavy Armor, Shield, Mace of the Carnosaurs
Mace of the Carnosaurs: +1 Strength and d3 multiple wounds
Scaly Skin 5+, Coldblooded, Predatory Fighter, Hates Daemons, Balanced, Curse of Scalenex
Balanced: Kaitar counts as Skink character for the purpose of restraining PF models in a unit he has joined. If Kaitar is General, all PF units within Kaitar’s command radius may restrain overruns or pursuits as if a Skink character were nearby.
A Skinks Quest
Hero: 120 points
Zat-kai M6 WS4 BS5 S4 T3 W2 I6 A3 Ld6 (9)
Hand Weapon, Shield, Light Armor, Amulet of Chotek’s Wrath (Ruby Ring of Ruin), Crown of the Brother’s Bridge
Scaly Skin 6+, Aquatic, Cold-blooded, Hatred Daemons
Crown of the Brother’s Bridge: Telepathy has its perks. The crown bestows +3 to Zat-kai’s leadership. When his unit is base contact with only one model or he is fighting a challenge, Zat-kai receives Always Strikes First and +2 WS. Zat-kai causes Fear while wearing the crown. If Zat-kai is unengaged, enemies within 6 inches of him have Stupidity (he’s messing their heads).
New Alliances
Hero: 95 points
General Belrikt M6 WS5 BS6 S4 T4 W3 I6 A4 Ld8
Aquatic, Scaly Skin 5+, Cold Blooded, Hates Daemons, Respected Soldier
Respected Soldier: Belrikt restrains Predatory Fighters within a 12 inch range rather than the usual six inch range.
Blessed Hide Armor, Fangs of Sotek, Blowpipe,
Amulet of Chotek’s Wrath (enchanted item): Ruby Ring of Ruin by another name
Blessed Hide Armor (magic armor): Heavy Armor, 4+ Ward Save
Fangs of Sotek (magic weapon): Paired Weapon, +1 Strength
Speaking Stone (enchanted item): As long as Belrikt is alive, Lizardmen are treated as Trusted Allies regardless of what race they are fighting alongside. If he issues a challenge, it cannot be refused. Belrikt can use this freely in tandem with the Amulet of Chotek’s Wrath despite both being of the same magic item category.
Legacies
Hero: Not sure of points yet
Live Huan-kai M6 WS5 BS5 S3 T3 W2 I6 A3 Ld6
Hand Weapon, Blowpipe
Aquatic, Scaly Skin 6+, Cold Blooded, Level 2 Shadow Wizard, Chameleon, Scouts, Arcane Vassal, Loner, Telepathic, Vault Looter
Loner: Huan-kai may never serve as general. With Lizardmen, he may only join units of Chameleon Skinks. With Warriors of Chaos he is considered a Suspicious Ally and must initially deploy within 12 inches of the WoC general.
Telepathic: If Haun-kai is in base contact with a single model or is fighting in a challenge, his opponent must pass an Initiative test or Huan-kai receives +3 WS.
Vault Looter: You may spend up to 50 points to purchase BRB or Lizardmen Army book magic items for Huan-kai.
Dead Water
Hero: Not sure of points yet
Undead Huan-kai M6 WS6 (4) BS5 S4 T4 W2 I8 A4 (6) Ld7
Light Armor, Choltehe’s old Amulet, Lustrian Javelins, Shield
Aquatic, Scaly Skin 6+, Level 2 Shadow Wizard, Limited Chameleon, Scout, Telepathic, Undead, Vampiric, The Hunger
Limited Chameleon: Enemies suffer a -1 to hit Huan-kai with shooting if he is by himself.
Telepathic: If Haun-kai is not using the Sword of Tzunki and is in base contact with a single model or is fighting in a challenge, his opponent must pass an Initiative test or Huan-kai receives +3 WS.
Choltehe’s old Amulet: Huan-kai receives a 3+ Ward save against the first wound he suffers in a battle.
Sword of Tzunki: You may choose to use the Sword of Tzunki at the start of a close combat. The sword adds +2A and the wielder is always treated as WS 4 regardless of their actual stat or any trait adjustments (including telepathy.
Legacies or Dead Water
Hero: Not sure of points yet
Legacies Kayishen M6 WS3 BS0 S3 T3 W3 I3 A2 Ld7
Hand Weapon
Ethereal, Ghostly Howl, Terror, Undead, Level 2 Lore of Vampires Wizard, Hover, Hates Lizardmen
Legacies or Dead Water
Lord: Not sure of points yet
Legacies Renliss M6 WS7 BS5 S5 T5 W3 I7 A5 Ld10
Heavy Armor, Scimitar of Chotec, Dishonored Sacred Pelts
The Hunger, Undead, Vampiric, Level 4 Wizard, Stupidity, Magic Generalist, Wizard Feeder, Hates enemy wizards
Magic Generalist: Renliss starts play with 5 spells rather than 4. Renliss may take spells from a mix of the Lore of Vampires, Death, Beasts, and/or Heavens. If End Times rules are used, he may mix in Undeath spells as well. If you are playing pre-End Times rules, at least one spell must be of the Lore of Vampires. Decide how many you want from each before rolling.
Wizard Eater: If Renliss inflicts the last wound on an enemy wizard, he automatically passes his Hunger roll to regain a lost wound. He also gains one randomly determined spell from that wizard from said wizard for the duration of the battle and suffers a -3 penalty to his WS, I, and Ld traits for the rest of the battle.
Scimitar of Chotec (plus short sword): Magic Weapon, Paired Weapon. the Scimitar of Chotec inflicts Strength+1 hits that count as Flaming Attacks.
Dishonored Sacred Pelts: The Jaguar and Skink Priest skins he wears bestow an additional +1 to Renliss’ armor save and a 5+ Ward save. If the magical item is destroyed, only the ward save is lost.
Vampiric Powers: Quickblood (ASF), Summon Creatures of the Night (may boost Dire Wolves, Bat Swarms, and Fell Bats beyond their starting size.
Legacies
Lord: Not sure of points yet
Lady Adrienne M4 WS4 BS3 S4 T4 W3 I5 A3 Ld9
Illusionary Armor, Pistol, Shard Bracelet
Eye of the Gods, Level 4 Lore of Shadows Wizard, Grey Eminence, Mark of Slaanesh
Shard Bracelet: Contains the Lore of Slaanesh Slicing Shard’s spell per the Warriors of Chaos book.
Illusionary Armor: Armor disguised as clothes bestows a 4+ armor save. Opponents attacking Adrienne (but not her unit) receive -1 to hit her.
Grey Eminence: If Lady Adrienne is general, she can take Core, Herom and/or Special choices from the Empire and Vampire Count troops. At least half of the Core and Special by points must be spent on Warriors of Chaos army book units, but non-traditional troops they are treated as full parts of the Chaos army in all respects, not as allies.
All characters have the following special rule.
Curse of Scalenex: If a character with this special rule dies in the last turn of a game or the turn immediately preceding it, both players receive victory points for the slain character, providing someone is sad about it.
Hero to Lead Them
Kaitar M4 WS5 BS0 S4 T4 W2 I5 A3 Ld9
Heavy Armor, Shield, Mace of the Carnosaurs
Mace of the Carnosaurs: +1 Strength and d3 multiple wounds
Scaly Skin 5+, Coldblooded, Predatory Fighter, Hates Daemons, Balanced, Curse of Scalenex
Balanced: Kaitar counts as Skink character for the purpose of restraining PF models in a unit he has joined. If Kaitar is General, all PF units within Kaitar’s command radius may restrain overruns or pursuits as if a Skink character were nearby.
A Skinks Quest
Hero: 120 points
Zat-kai M6 WS4 BS5 S4 T3 W2 I6 A3 Ld6 (9)
Hand Weapon, Shield, Light Armor, Amulet of Chotek’s Wrath (Ruby Ring of Ruin), Crown of the Brother’s Bridge
Scaly Skin 6+, Aquatic, Cold-blooded, Hatred Daemons
Crown of the Brother’s Bridge: Telepathy has its perks. The crown bestows +3 to Zat-kai’s leadership. When his unit is base contact with only one model or he is fighting a challenge, Zat-kai receives Always Strikes First and +2 WS. Zat-kai causes Fear while wearing the crown. If Zat-kai is unengaged, enemies within 6 inches of him have Stupidity (he’s messing their heads).
New Alliances
Hero: 95 points
General Belrikt M6 WS5 BS6 S4 T4 W3 I6 A4 Ld8
Aquatic, Scaly Skin 5+, Cold Blooded, Hates Daemons, Respected Soldier
Respected Soldier: Belrikt restrains Predatory Fighters within a 12 inch range rather than the usual six inch range.
Blessed Hide Armor, Fangs of Sotek, Blowpipe,
Amulet of Chotek’s Wrath (enchanted item): Ruby Ring of Ruin by another name
Blessed Hide Armor (magic armor): Heavy Armor, 4+ Ward Save
Fangs of Sotek (magic weapon): Paired Weapon, +1 Strength
Speaking Stone (enchanted item): As long as Belrikt is alive, Lizardmen are treated as Trusted Allies regardless of what race they are fighting alongside. If he issues a challenge, it cannot be refused. Belrikt can use this freely in tandem with the Amulet of Chotek’s Wrath despite both being of the same magic item category.
Legacies
Hero: Not sure of points yet
Live Huan-kai M6 WS5 BS5 S3 T3 W2 I6 A3 Ld6
Hand Weapon, Blowpipe
Aquatic, Scaly Skin 6+, Cold Blooded, Level 2 Shadow Wizard, Chameleon, Scouts, Arcane Vassal, Loner, Telepathic, Vault Looter
Loner: Huan-kai may never serve as general. With Lizardmen, he may only join units of Chameleon Skinks. With Warriors of Chaos he is considered a Suspicious Ally and must initially deploy within 12 inches of the WoC general.
Telepathic: If Haun-kai is in base contact with a single model or is fighting in a challenge, his opponent must pass an Initiative test or Huan-kai receives +3 WS.
Vault Looter: You may spend up to 50 points to purchase BRB or Lizardmen Army book magic items for Huan-kai.
Dead Water
Hero: Not sure of points yet
Undead Huan-kai M6 WS6 (4) BS5 S4 T4 W2 I8 A4 (6) Ld7
Light Armor, Choltehe’s old Amulet, Lustrian Javelins, Shield
Aquatic, Scaly Skin 6+, Level 2 Shadow Wizard, Limited Chameleon, Scout, Telepathic, Undead, Vampiric, The Hunger
Limited Chameleon: Enemies suffer a -1 to hit Huan-kai with shooting if he is by himself.
Telepathic: If Haun-kai is not using the Sword of Tzunki and is in base contact with a single model or is fighting in a challenge, his opponent must pass an Initiative test or Huan-kai receives +3 WS.
Choltehe’s old Amulet: Huan-kai receives a 3+ Ward save against the first wound he suffers in a battle.
Sword of Tzunki: You may choose to use the Sword of Tzunki at the start of a close combat. The sword adds +2A and the wielder is always treated as WS 4 regardless of their actual stat or any trait adjustments (including telepathy.
Legacies or Dead Water
Hero: Not sure of points yet
Legacies Kayishen M6 WS3 BS0 S3 T3 W3 I3 A2 Ld7
Hand Weapon
Ethereal, Ghostly Howl, Terror, Undead, Level 2 Lore of Vampires Wizard, Hover, Hates Lizardmen
Legacies or Dead Water
Lord: Not sure of points yet
Legacies Renliss M6 WS7 BS5 S5 T5 W3 I7 A5 Ld10
Heavy Armor, Scimitar of Chotec, Dishonored Sacred Pelts
The Hunger, Undead, Vampiric, Level 4 Wizard, Stupidity, Magic Generalist, Wizard Feeder, Hates enemy wizards
Magic Generalist: Renliss starts play with 5 spells rather than 4. Renliss may take spells from a mix of the Lore of Vampires, Death, Beasts, and/or Heavens. If End Times rules are used, he may mix in Undeath spells as well. If you are playing pre-End Times rules, at least one spell must be of the Lore of Vampires. Decide how many you want from each before rolling.
Wizard Eater: If Renliss inflicts the last wound on an enemy wizard, he automatically passes his Hunger roll to regain a lost wound. He also gains one randomly determined spell from that wizard from said wizard for the duration of the battle and suffers a -3 penalty to his WS, I, and Ld traits for the rest of the battle.
Scimitar of Chotec (plus short sword): Magic Weapon, Paired Weapon. the Scimitar of Chotec inflicts Strength+1 hits that count as Flaming Attacks.
Dishonored Sacred Pelts: The Jaguar and Skink Priest skins he wears bestow an additional +1 to Renliss’ armor save and a 5+ Ward save. If the magical item is destroyed, only the ward save is lost.
Vampiric Powers: Quickblood (ASF), Summon Creatures of the Night (may boost Dire Wolves, Bat Swarms, and Fell Bats beyond their starting size.
Legacies
Lord: Not sure of points yet
Lady Adrienne M4 WS4 BS3 S4 T4 W3 I5 A3 Ld9
Illusionary Armor, Pistol, Shard Bracelet
Eye of the Gods, Level 4 Lore of Shadows Wizard, Grey Eminence, Mark of Slaanesh
Shard Bracelet: Contains the Lore of Slaanesh Slicing Shard’s spell per the Warriors of Chaos book.
Illusionary Armor: Armor disguised as clothes bestows a 4+ armor save. Opponents attacking Adrienne (but not her unit) receive -1 to hit her.
Grey Eminence: If Lady Adrienne is general, she can take Core, Herom and/or Special choices from the Empire and Vampire Count troops. At least half of the Core and Special by points must be spent on Warriors of Chaos army book units, but non-traditional troops they are treated as full parts of the Chaos army in all respects, not as allies.
