Someone posted about them in this thread.
Not confirmed by picture yet, still searching. But I read two or three times that there is no rolling anymore for LoSaT, it always works but you can never move. So basically like now except you always roll a 3-4.
I'm not sure how I feel about that. Never failing is definitly a big boon. But never being able to move is also quite problematic with only 5 turns & us lacking charge modifiers. It makes offensive teleports rather difficult. Imho if we can never move we should be allowed to teleport closer or maybe give us some boon to charging after teleporting. Or more abilities like the skinks alpha on a stegadon. Just something to Ensure that we make the charge more than 1/3th of the time and can rely on it offensivly.
Lol, yeah that's my list. "Very spammy" is the seraphon strategy! We can't win in combat. We can't out shoot the shooting factions. We gotta do what we do best: spamming and movement shenanigans.
Most of our spamming is done via summoning though, which isn't affected by these point changes.
Those choices are literally our most competitive units, I understand that there won't be any changes to casual players.
That doesn't mean you have to spam only those units, especially not at the start of the game. look at
@LizardWizard 's 2000k lists. Most of the ones that have become too expensive would only have to dump 10 skinks to be back to acceptable again, if they need to drop anything at all. That's not exactly a gamebreaking nerf. The only lists that are genuinly in trouble is his Kroak summoning (which is basicly Kroak + 4 EoTG's + some skinks + some razordons) and a list with 16 razordons.
new seraphon rules on on ash's video
Well looking at the summoning table none of the summoning costs have been changed. That's dissapointing for the units that were discounted. Though it confirms that the point increases to skinks and such won't be super relevant seeing as most of those get summonend anyway and the lower cost of other stuff should balance that out..
Also dissapointing that the artifacts & traits have not changed at all…
Also, why no prayers
Also, the spells are dissapointing;
- The heal doesn't ressurect, and seriously why only 1 wound?
- The re-roll hit rolls is only hit rolls of one
- Mystical unforging only works against artifacts, significantly limiting its potential use.
Also, why do all the buffing spells require the target to be wholly within 18", none of our casters want to be anywhere near the frontline and being forced to move closer than strictly necesary is a pain.
Overal, rather dissapointing.
Minor sidenote, what's with the guy talking as if all these rules are "new" he's treating the summoning and teleporting as if we didn't have that the past year.