Skink Chief
ILKAIN
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what! you mean you play it because its NOT 40K... NO WAY!!!What I like about AoS is that it doesn't have a system like that (and I disagree with it being easy to commit to memory. Maybe after 10+ games, but a table like that is just another rule). There are people at the shop who play AoS simply because it doesn't have the layers upon layers that 40k does. They find it much easier to hop into AoS because it's streamlined and easy.
I like it that I can look at a model (Kroxigor) and be: 4 wounds, 4+ save, 8 movement, 10 bravery. Done. The individual abilities of this particular unit show it's good for smashing big things and even has some anti-horde capabilities. Is it kind of silly that a goblin has the same chance to injure a kroxigor as it does a temple guard? Sure. But can a Temple guard can smash it's moon hammer against 10 dirty gobbo's, go toe-to-toe with other big guys? Nope. But 10 Temple guard can.
These are actually the same thing. "a function of the model's ability" is defined by it's stats and inherit abilities. Using my Kroxigor example, if I'm facing a horde of dirty rats, I'm likely to bring Kroxigors or a Stegadon to help with the hordes due to abilities it already has. A strength/toughness table doesn't change any of it except making my Stegadon a little more durable when facing rats. And if I'm concerned about who it's facing, I'll just cast mystic shield on it before entering battle, or give it some saurus/skink/kroxigor backup.
Sorry for the rant, but I'm really picky on new rules to AoS. I love the fact it's very simplified and easy to pick up. It's a big reason why I play and others play at my local shop.