So this weeks battle plan is First blood out of the core rule book. I've decided to go with a turtle strategy and force the opponents to come to me. This fight is taking place on the realm of Hysh and we will have access to the realm spells from MP and Core rulebook. The plan is massive -1 to hits and crazy, re-rolling saves. Core rule book has a -1 to hit spell on hysh, vast intellect will give me summon starlight, the Slann will have miasmatic, and the warden will have a 6+ FNP. two amazing spells here are going to be banishment(CV 8 move enemy unit more than 9" away from his own models and more than 24" from mine) and healing glow(CV7 heal D3 6", basically to keep the warden alive). I figure ill have 1 turn to get CCP in case I lose the eternity warden I start with. after that ill be using spells to frustrate the shit out of my opponents. Seraphon Ulgu 1000 points 260 Slann; General, Vast Intellect, Miasmatic blade 40 Balewind Vortex 150 Eternal Starhost: 140 Eternity Warden; Wristbands of illusion (6+FNP, DOES work with selfless protector RAW) 240 15x Guard 80 5x Guard 80 5x Guard 990 points 39 wounds 1 starting CP 1 extra artifact thoughts?
so far they really haven't done so. my Slann has done some serious work with Meteoric convocation and the realm spells.... I have summoned very little all league. and summoning would be a disadvantage this battle as it would bring in chaff and wounds destroyed is the winning criteria