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G'day all,
So, being new here, I thought I'd do the typical newbie thing and post a GIANT WALL OF POSSIBLY UNECESSARY TEXT like an overexcited Skink.
It seems from poking around the forums that there's not really a list of official GW sources of Lizardmen fluff here. The Lustriapedia seems more focused on fan fluff, so I decided to make a separate thread. If I've missed the obvious, please feel free to steer me in the correct direction as dictated by the sacred plaque of Nubizazili.
My own knowledge mostly covers earlier editions of Warhammer Fantasy Battle, up to the end of 6th edition, so if anyone wants to add to this list with later fluff, be my guest.
Anyway, here's a start...
Roll back the rock to the dawn o' time!
1st edition
Richard Halliwell creates Lustria. The first proper setting for Warhammer Fantasy. Yep, before the Old World. Don't believe me? Go here and edumacate yourself.
Slann! Lizardmen! Amazons! Norse! Gonzo 80s science-fantasy weirdness! It's all here! Of course, the Slann and the Lizzies were a bit different in them thar days... skinny frog-men and a separate faction of lizard types.
Unfortunately he never quite got around to making a full supplement. All we really had were the 'Legend of Kremlo the Slann' and 'The Shrine of Rigg' scenarios in the Citadel Compendiums.
2nd edition
I don't know much about this era, but I gather a bit more detail was added to Lustria. Native creatures like the Giant Toads and Culchans (flightless terror birds) popped up.
3rd edition
Popular with Oldhammer fans. I'm not sure what happened to Lustria in this period. I'm pretty sure that by this point the focus had firmly shifted across the World Pond to the Old World setting.
4th edition
Here I can speak with a bit more expertise. 4th edition WFB was the first 'big boxed starter set' version, with two armies in a box--High Elves versus Goblins (and Orcs?)--plus the rulebooks and templates.
The Warhammer Fantasy background was codified and revamped into more or less the version we know today. A lot of early installment weirdness dropped out. It's one of the reasons there's a bit of a split between 3rd edition 'Oldhammer' players and 4th+ era people.
This era also saw the release of the first army books. Each and every one is a classic of its kind. Packed with fluff. I highly recommend you track them down on eBay or wherever. Especially the High Elf book. Or the 5th ed revised one a few years later. That twelve-page history section... seriously, I only read it a couple of years ago and my jaw was on the floor.
4th:
5th:
Not about Lustria. Find one of them anyway. Either will do. You'll thank me.
However... not much was done with Lustria in 4th edition. In fact I don't think it got much of a mention at all. There was no Lizardman army book in this period. The best we got was a short description of Skaven Clan Pestilens' sojourn in Lustria (which makes it sound like they basically ran the place).
5th edition
Ladies and gennelmen, we've hit the jackpot.
Now in rules terms, 5th was just a tidy-up of 4th. All the army books stayed current and fully usable, although the High Elf book was revised as shown above, and some new ones were released. The magic supplement was revised, but it was all pretty much the same game. Better people than I can tell you about alleged army creep, Herohammer, abuse of magic items and all the rest of it. I can't comment, as I wasn't playing back then.
But the big news... the BIG news... was that the Lizzies received their first army book.
Remember, this was pretty much the first time the Lizardmen in any form had shown up since way back in the 80s. They were effectively an entirely new race redone from the ground up. They even featured in the 5th ed starter set, opposing the Bretonnians. Which was a bit weird, but then again, they were the two new(ish) factions at the time.
What's in Warhammer Armies: Lizardmen (5th edition) by Nigel Stillman, you ask? Quite a lot. Really quite a lot.
Nigel Stillman also has a memorable writing style of his own--almost Discworldlian at times--that makes me adore this book, even though it has its share of inconsistencies and mistakes. He's the only GW writer that I feel really *gets* the Lizardman perspective and their quirky charm.
The book doesn't contain my absolute #1 piece of Lizardman fluff, though. That comes later.
A few things of note:
Other 5th edition sources of Lizardman fluff
You can find quite a few other bits and pieces about the Lizzies in 5th ed materials if you rummage in the bushes.
A Dark Conspiracy
Around the same time the 5th ed book came out, Games Workshop ran a worldwide campaign in White Dwarf called 'A Dark Conspiracy'. It was inspired by the Ichar IV campaign for 40K, and organised by the same guy (Jervis Johnson). Yes, the first WFB campaign starred the Lizzies!
(Don't get this confused with 'Dark Shadows'. That was the Albion campaign for 6th.)
The plot ran for four issues of White Dwarf (#205-208, UK versions). It involved Mazdamundi sending Lizzies all over the world to retrieve sacred artefacts looted from Huatl by the naughty Bretonnians. He was able to do this because the planets had aligned, sending a pulse of energy through the ancient ley line network (what later editions called the geomantic web).
Yep, this was the first use of the magic teleport trick. The campaign fluff made it very clear that this was a once-off event that only became possible every ten thousand years or so. Needless to say, later editions conveniently forgot this detail.
Mazdamundi also needed a very important item from the Crusader City of Antoch. So the Lizzies trashed it. An impressive Games Day display was made to showcase the siege.
Amusingly, because the Lizzies were a new army and a lot of players didn't know they were basically trying to save the world, Jervis arranged the plotline so that all the 'evil' armies ended up working for the Lizzies to retrieve the artefacts while the 'good' guys opposed them. After all, they're scary savage reptile men! Clearly they're out to kill us all! (Skaven didn't help, though. They knew better.)
Now here's the strange part. Jervis partly based his idea for this campaign on The X-Files. A secret Lizardman conspiracy, a twist ending (they're good guys!) and so on. And guess what happened? 'A Dark Conspiracy' has been all but forgotten. Even though Ichar IV, from the same period, had a huge impact on 40K fluff. I don't think any of the Conspiracy fluff made it into later editions, unless there's something about Antoch in the 6th ed Bret book. I just checked Wikipedia and the campaign's not even mentioned there.
It's almost as if it's been hushed up. Where's Mulder and Scully when you need them?
Now let's fast forward a few years...
Warhammer Armies: Dogs of War
Also for 5th edition. This army book covered mercenaries. It was written by, you guessed it, Nigel Stillman. (Plus Tuomas Pirinen, Rick Priestley and possibly others.)
Now you may have heard about a Lizardman mercenary regiment called Tichi-Huichi's Raiders. Sadly, they're not in here. So why am I mentioning this book?
Well, Dogs of War features a lot of background on the country of Tilea. And the Tileans are explorers. Marco Colombo came from there. In the back of the book there's a chunk of background on Tilean ships, the Lustrian Venture and other cool stuff. A bit of a tangent to Lustria itself, but worth a look.
Also, one of the mercenary regiments is Pirazzo's Lost Legion. They get a two-page entry (mostly fluff) all about their adventures in Lustria.
But finally, and most importantly as far as I'm concerned... Dogs of War features THE SINGLE BEST BIT OF LIZZIES FLUFF EVER WRITTEN.
Cough. 'Scuse me while I hawk up this hyperbole hairball.
But seriously folks. It's a flavour-text box about half a page in length on p72. Featuring one El Cadavo's attempt to rip off... er... I mean establish trade relations with the Lizardmen. The story was reprinted in White Dwarf during 6th edition--I think it was in the issue that had the preview army list for the Lizzies before they got their next army book.
Anyway, what happens is that El Cadavo offers them a bunch of worthless beads.
The Lizzies are unimpressed and turn down the offer.
El Cadavo gets annoyed. He instructs the men to fire the ship's cannons to put the fear of guns, germs and steel into the barbaric primitives.
The Lizzies continue to look unimpressed. A Skink interpreter informs El Cadavo that he has offended their gods and therefore Sotek shall eat the sun.
All the Tileans burst out laughing at this ridiculous idea.
Then the sun goes dark.
Argh! Fear! Panic! End of the world! Back to the boats! Row, damn you, row!
The final line of the story, and I quote:
"On the shore the Skinks watched the eclipse complete its divine cycle, grinning as only Lizards can."
And that right there is why I love Nigel's 5th edition Lizardmen so much.
Tichi-Huichi's Raiders
After the release of Dogs of War, extra Regiments of Renown were made and their rules were published in White Dwarf over several months. One of these was Tichi-Huichi's Raiders. They're Skinks on Cold Ones (the 5th ed kinda-sorta-velociraptor style, same as the old Dark Elves).
For those of you who don't live in Austra-lustria (thanks for that Spawning of Bob), it's a bit tricky for me to pin down exactly which issue of White Dwarf they were featured in. By this point Australia had set up a local editing team producing its own content. Sometimes our articles ran an issue before or after the UK or US versions of the magazines. Anyway, in my Australian copy, Tichi-Huichi's Raiders appear in issue #232.
Tichi-Huichi gets a solid two-page spread of fluff with a few rules at the end. Again, it's written by Nigel Stillman and is a cracking read. (Gawd, I'm such a fan.) Tichi-Huichi is from the Southlands, not Lustria, and goes on all sorts of adventures fighting alongside Dwarfs, Tomb Kings, Arabians... He can't speak a word of any other language, but his enemies always see the benefit of hiring him instead of killing him, and he takes payment in certain gold artefacts that conveniently turn up wherever he goes. Clearly the Old Ones have chosen him for a great videogame collect-a-thon. I mean destiny.
...Right, I think that's it for 5th edition. Isn't it?
Hang on... there's an article about the Vampire Coast in White Dwarf somewhere. With a scenario vs High Elves. Around issue #213? Not sure. I'll have to go look it up. And there are some battle reports, e.g. issue #206 (Lizzies vs Clan Pestilens Skaven allied with Nurgle Chaos... eek).
Anyway, that'll do for now. I'll try to get 6th edition covered in the next couple of days. Stay tuned...
So, being new here, I thought I'd do the typical newbie thing and post a GIANT WALL OF POSSIBLY UNECESSARY TEXT like an overexcited Skink.
It seems from poking around the forums that there's not really a list of official GW sources of Lizardmen fluff here. The Lustriapedia seems more focused on fan fluff, so I decided to make a separate thread. If I've missed the obvious, please feel free to steer me in the correct direction as dictated by the sacred plaque of Nubizazili.
My own knowledge mostly covers earlier editions of Warhammer Fantasy Battle, up to the end of 6th edition, so if anyone wants to add to this list with later fluff, be my guest.
Anyway, here's a start...
Roll back the rock to the dawn o' time!
1st edition
Richard Halliwell creates Lustria. The first proper setting for Warhammer Fantasy. Yep, before the Old World. Don't believe me? Go here and edumacate yourself.
Slann! Lizardmen! Amazons! Norse! Gonzo 80s science-fantasy weirdness! It's all here! Of course, the Slann and the Lizzies were a bit different in them thar days... skinny frog-men and a separate faction of lizard types.
Unfortunately he never quite got around to making a full supplement. All we really had were the 'Legend of Kremlo the Slann' and 'The Shrine of Rigg' scenarios in the Citadel Compendiums.
2nd edition
I don't know much about this era, but I gather a bit more detail was added to Lustria. Native creatures like the Giant Toads and Culchans (flightless terror birds) popped up.
3rd edition
Popular with Oldhammer fans. I'm not sure what happened to Lustria in this period. I'm pretty sure that by this point the focus had firmly shifted across the World Pond to the Old World setting.
4th edition
Here I can speak with a bit more expertise. 4th edition WFB was the first 'big boxed starter set' version, with two armies in a box--High Elves versus Goblins (and Orcs?)--plus the rulebooks and templates.
The Warhammer Fantasy background was codified and revamped into more or less the version we know today. A lot of early installment weirdness dropped out. It's one of the reasons there's a bit of a split between 3rd edition 'Oldhammer' players and 4th+ era people.
This era also saw the release of the first army books. Each and every one is a classic of its kind. Packed with fluff. I highly recommend you track them down on eBay or wherever. Especially the High Elf book. Or the 5th ed revised one a few years later. That twelve-page history section... seriously, I only read it a couple of years ago and my jaw was on the floor.
4th:
5th:
Not about Lustria. Find one of them anyway. Either will do. You'll thank me.
However... not much was done with Lustria in 4th edition. In fact I don't think it got much of a mention at all. There was no Lizardman army book in this period. The best we got was a short description of Skaven Clan Pestilens' sojourn in Lustria (which makes it sound like they basically ran the place).
5th edition
Ladies and gennelmen, we've hit the jackpot.
Now in rules terms, 5th was just a tidy-up of 4th. All the army books stayed current and fully usable, although the High Elf book was revised as shown above, and some new ones were released. The magic supplement was revised, but it was all pretty much the same game. Better people than I can tell you about alleged army creep, Herohammer, abuse of magic items and all the rest of it. I can't comment, as I wasn't playing back then.
But the big news... the BIG news... was that the Lizzies received their first army book.
Remember, this was pretty much the first time the Lizardmen in any form had shown up since way back in the 80s. They were effectively an entirely new race redone from the ground up. They even featured in the 5th ed starter set, opposing the Bretonnians. Which was a bit weird, but then again, they were the two new(ish) factions at the time.
What's in Warhammer Armies: Lizardmen (5th edition) by Nigel Stillman, you ask? Quite a lot. Really quite a lot.
- The continent of Lustria is reintroduced and the locations of major temple-cities like Itza and Tlaxtlan are revealed.
- The Slann become the bloated, contemplative fellows we know and love today, while the 'old Slann' referred to in earlier editions become the much more mysterious Old Ones.
- Saurus, Skinks, Stegadons, Terradons, Salamanders, Kroxigors, that one Chameleon Skink guy and... er... swarms of snakes all show up here.
- Special characters include Mazdamundi (quite an easygoing fellow at this point), Lord Kroak, the aforementioned Chameleon Skink whose name escapes me, and a poolful of others such as the whimsically named Lotl Botl (translation: 'Very Hard') and Kroq.
- The sacred gold plaques, the Skaven plagues and the rise of Sotek, the layout of temple-cities and all the other foundations of the modern Lizardmen are set down here. The coming of the Norse, the Vampire Coast and Zlatlan in the Southlands are also discussed. Oh, and the Amazons are retconned as exiled Norsewomen (grumble, mutter, grumble...)
- Extensive fluff stories (some many pages long) cover the Arabian Ibn Jellaba's journeys in the Southlands, the Cathayan Yin Tuan's adventures with the Lizardmen, Marco Colombo's 'discovery' of Lustria, and the enigmatic Well of Time.
- Two (two!) timelines of the Lizardmen are given--one in standard format, and the other framed as a translated scroll called the Chronicles of Itza, written in stilted Lizardman style.
- The basics of Saurian and the Lizardman glyphs are covered.
Nigel Stillman also has a memorable writing style of his own--almost Discworldlian at times--that makes me adore this book, even though it has its share of inconsistencies and mistakes. He's the only GW writer that I feel really *gets* the Lizardman perspective and their quirky charm.
The book doesn't contain my absolute #1 piece of Lizardman fluff, though. That comes later.
A few things of note:
- The Lizardmen are *not* described as able to teleport around the world via portals. Mazdamundi's sea-parting powers are as close as we get. In fact, despite the Herohammer era's reputation for being cartoony, everything here feels more lo-fi and realistic compared to later editions. This is actually true of other 4th/5th ed era fluff as well. The models and artwork are bold and brash and cartoony--but the fluff is quite grounded. But see below.
- Lustria itself is described as passively dangerous. It's the heat, the humidity, the pestilence and the sheer unending monotony of endless jungle that eventually gets you. It's not yet the lethal 40K-style deathworld that it will become in later editions. I like this version better, but YMMV.
- Spawning seems to happen spontaneously according to the Old Ones' plans, but there are a few odd references to 'breeding' (see the Chameleon guy's entry) that might be a holdover from an earlier idea that the Lizzies bred normally.
- Puns. Puns everywhere. I love it.
- 'X' is specifically described as being pronounced 'sh'. So Tlax is Tlash. This changed in later editions. Probably because nobody ever pronounced it that way.
- Perry Lizardmen are the best Lizardmen. Especially the Saurus. You can keep your anorexic constipated turtlehead boys.
Other 5th edition sources of Lizardman fluff
You can find quite a few other bits and pieces about the Lizzies in 5th ed materials if you rummage in the bushes.
A Dark Conspiracy
Around the same time the 5th ed book came out, Games Workshop ran a worldwide campaign in White Dwarf called 'A Dark Conspiracy'. It was inspired by the Ichar IV campaign for 40K, and organised by the same guy (Jervis Johnson). Yes, the first WFB campaign starred the Lizzies!
(Don't get this confused with 'Dark Shadows'. That was the Albion campaign for 6th.)
The plot ran for four issues of White Dwarf (#205-208, UK versions). It involved Mazdamundi sending Lizzies all over the world to retrieve sacred artefacts looted from Huatl by the naughty Bretonnians. He was able to do this because the planets had aligned, sending a pulse of energy through the ancient ley line network (what later editions called the geomantic web).
Yep, this was the first use of the magic teleport trick. The campaign fluff made it very clear that this was a once-off event that only became possible every ten thousand years or so. Needless to say, later editions conveniently forgot this detail.
Mazdamundi also needed a very important item from the Crusader City of Antoch. So the Lizzies trashed it. An impressive Games Day display was made to showcase the siege.
Amusingly, because the Lizzies were a new army and a lot of players didn't know they were basically trying to save the world, Jervis arranged the plotline so that all the 'evil' armies ended up working for the Lizzies to retrieve the artefacts while the 'good' guys opposed them. After all, they're scary savage reptile men! Clearly they're out to kill us all! (Skaven didn't help, though. They knew better.)
Now here's the strange part. Jervis partly based his idea for this campaign on The X-Files. A secret Lizardman conspiracy, a twist ending (they're good guys!) and so on. And guess what happened? 'A Dark Conspiracy' has been all but forgotten. Even though Ichar IV, from the same period, had a huge impact on 40K fluff. I don't think any of the Conspiracy fluff made it into later editions, unless there's something about Antoch in the 6th ed Bret book. I just checked Wikipedia and the campaign's not even mentioned there.
It's almost as if it's been hushed up. Where's Mulder and Scully when you need them?
Now let's fast forward a few years...
Warhammer Armies: Dogs of War
Also for 5th edition. This army book covered mercenaries. It was written by, you guessed it, Nigel Stillman. (Plus Tuomas Pirinen, Rick Priestley and possibly others.)
Now you may have heard about a Lizardman mercenary regiment called Tichi-Huichi's Raiders. Sadly, they're not in here. So why am I mentioning this book?
Well, Dogs of War features a lot of background on the country of Tilea. And the Tileans are explorers. Marco Colombo came from there. In the back of the book there's a chunk of background on Tilean ships, the Lustrian Venture and other cool stuff. A bit of a tangent to Lustria itself, but worth a look.
Also, one of the mercenary regiments is Pirazzo's Lost Legion. They get a two-page entry (mostly fluff) all about their adventures in Lustria.
But finally, and most importantly as far as I'm concerned... Dogs of War features THE SINGLE BEST BIT OF LIZZIES FLUFF EVER WRITTEN.
Cough. 'Scuse me while I hawk up this hyperbole hairball.
But seriously folks. It's a flavour-text box about half a page in length on p72. Featuring one El Cadavo's attempt to rip off... er... I mean establish trade relations with the Lizardmen. The story was reprinted in White Dwarf during 6th edition--I think it was in the issue that had the preview army list for the Lizzies before they got their next army book.
Anyway, what happens is that El Cadavo offers them a bunch of worthless beads.
The Lizzies are unimpressed and turn down the offer.
El Cadavo gets annoyed. He instructs the men to fire the ship's cannons to put the fear of guns, germs and steel into the barbaric primitives.
The Lizzies continue to look unimpressed. A Skink interpreter informs El Cadavo that he has offended their gods and therefore Sotek shall eat the sun.
All the Tileans burst out laughing at this ridiculous idea.
Then the sun goes dark.
Argh! Fear! Panic! End of the world! Back to the boats! Row, damn you, row!
The final line of the story, and I quote:
"On the shore the Skinks watched the eclipse complete its divine cycle, grinning as only Lizards can."
And that right there is why I love Nigel's 5th edition Lizardmen so much.
Tichi-Huichi's Raiders
After the release of Dogs of War, extra Regiments of Renown were made and their rules were published in White Dwarf over several months. One of these was Tichi-Huichi's Raiders. They're Skinks on Cold Ones (the 5th ed kinda-sorta-velociraptor style, same as the old Dark Elves).
For those of you who don't live in Austra-lustria (thanks for that Spawning of Bob), it's a bit tricky for me to pin down exactly which issue of White Dwarf they were featured in. By this point Australia had set up a local editing team producing its own content. Sometimes our articles ran an issue before or after the UK or US versions of the magazines. Anyway, in my Australian copy, Tichi-Huichi's Raiders appear in issue #232.
Tichi-Huichi gets a solid two-page spread of fluff with a few rules at the end. Again, it's written by Nigel Stillman and is a cracking read. (Gawd, I'm such a fan.) Tichi-Huichi is from the Southlands, not Lustria, and goes on all sorts of adventures fighting alongside Dwarfs, Tomb Kings, Arabians... He can't speak a word of any other language, but his enemies always see the benefit of hiring him instead of killing him, and he takes payment in certain gold artefacts that conveniently turn up wherever he goes. Clearly the Old Ones have chosen him for a great videogame collect-a-thon. I mean destiny.
...Right, I think that's it for 5th edition. Isn't it?
Hang on... there's an article about the Vampire Coast in White Dwarf somewhere. With a scenario vs High Elves. Around issue #213? Not sure. I'll have to go look it up. And there are some battle reports, e.g. issue #206 (Lizzies vs Clan Pestilens Skaven allied with Nurgle Chaos... eek).
Anyway, that'll do for now. I'll try to get 6th edition covered in the next couple of days. Stay tuned...