Putzfrau said:
I have a couple of problems, then:
1. Does GW ever directly state a difference between bearers & wielders in the book/FAQ, or is this all a result of the reader's inference? Is it possible that the writers picked the Fencer's Blades merely for the sake of example? ("For example, the Fencer's Blades...") No mention of bearers/wielders... but there's something else behind their statement:
2. Isn't it also worth noting that the answer was to a question of characteristics, which, as stated on page 4, are separate from special rules (and saves, weapons, etc.)? Is this answer even applicable towards special rules? To apply it to special rules seems erroneous, as the question has nothing at all to do with the application of special rules, and only characteristics. If it is applicable-though-unrelated, then doesn't it cease to become RAW?
3. What about the Sword of Anti-Heroes? If 'bearer vs. wielder' is even a thing (and not a device used to avoid redundant rule entries), then how could the effects of a 'bearer' sword only take effect when 'wielding?' Doesn't that sort of throw the presence of the word 'bearer' into tumult?
Sorry if I'm dragging this on, but I have never once heard a word about this (even having read the errata), and now I'm intrigued.
Putzfrau said:
IMO any way you slice it there isn't a whole lot of argument behind allowing steg helm to benefit from either armor piercing or multiple wounds granted by the piranha blade.
If you choose to play it that way then you are very clearly using a RAI reasoning, and by it's very definition that is not fully grounded in the actual written rules.
If you choose not to allow it, then aren't you also using RAI reasoning that lacks any substantiated basis? I mean no offense, but having reread this thread, all of the counter-arguments are based on the heavy, heavy interpretation of two answers in the errata. There is nothing which conclusively states (one way or the other) anything about whether special rules apply to Impact Hits.
Now, aren't Impact Hits close combat attacks, per the BRB? Even if they are unusual, aren't they still close combat attacks? Is there anything in the Errata which clearly states that 'unusual attacks' may not, under any circumstance, benefit from special rules? I understand that certain types of 'unusual attacks' may not (Stomp), yet Impact Hits are never identified as one of these specific attacks, nor are the Stomp/Breath Weapon 'unusual attacks' denied the usage of special rules solely because of their abnormality.
Given that, I don't see any reason to assume that Impact Hits are not aided by special rules. Do they benefit from the characteristics of weaponry? No, certainly not. That much is clear.
Putzfrau said:
There is literally no interpretation, whether it be RAI or RAW that would allow multiple wounds to apply to a steg helms impact hits.
Except that the TK ruling identifies Impact Hits as close combat attacks (as Killing Blow only works in close combat via close combat attacks), the Piranha Blade grants the model Multiple Wounds (D3) that apply in close combat (which the Carnosaur also has), and the Stegadon Helm confers Impact Hits to its wearer...
Are we disallowing this, but accepting the Carnosaur's D3 Wounds special rule? Will the tournament scene strip the Carnosaur of that rule? If not, then are we going to accept that the rule has fundamentally changed?