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AoS Rate my 2000 points Bloodclaw army (also thanks for all the help so far!)

Discussion in 'Seraphon Discussion' started by Nielspeterdejong, Oct 28, 2016.

  1. Nielspeterdejong
    Razordon

    Nielspeterdejong Well-Known Member

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    Well how good are Stegadon for tanking? So far I've sadly seen my Stegadon get slaughtered, hence why they feel more like damage dealers to me which I then place behind my main units. Unless I'm taking the Thunderquake starhost ofcourse. The problem is that they only have save 4+, without bonus saves against Rend, plus the "savage stance" rerolls on saves only count in the combat phase.

    Though I might be wrong, how effective did you find the use of Terradons? I was planning on making them, but they seemed a bit weak to me so I stopped with them.
     
    Last edited: Dec 22, 2016
    Bowser likes this.
  2. Bowser
    Skink Priest

    Bowser Well-Known Member

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    The steg is not bastiladon quality tank, but can still take a hit, and draws fire away from your objective seekers and carnosaur. The steg works better as an anvil, but that still works best with a Bastiladon in a Thunderquake. But given the build of mostly battleline and heroes, it tanks just fine.
    The terradons have been quite effective, usually I drop the rocks gon a unit that I am about to shoot. Every bit helps, especially against low bravery hordes. With an Alpha and some sunleech bolas, as well as combined with a skink chief you can get a lot of wounds out of them. They are quite consistent and can be a pivotal asset in a battle.
     
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  3. Nielspeterdejong
    Razordon

    Nielspeterdejong Well-Known Member

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    That said, I guess while under the Thunderquake Starhost they are stronger since you get rerolls and D3 wounds healed every turn?
    That's actually quite interesting, what is a build involving the Terradon that you feel works a lot of the time? I'm trying to find multiple builds, but I was a bit let down by the Thunderquake when I found out that the rerolls only work in the combat phase.
     
  4. Jayricochet
    Jungle Swarm

    Jayricochet New Member

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    It's accepted that the Thunderquake only happens during the combat phase? The wording says you decide during the combat phase, but doesn't say that it only lasts for the combat phase. Also that doesn't make any sense because how would you reroll charges if swift lasted only for the combat phase and not until your next charge phase?
     
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  5. Nielspeterdejong
    Razordon

    Nielspeterdejong Well-Known Member

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    Well you always charge right before combat. So either you have to charge to get into combat, or you are already into combat.

    The Thunderquake was a bit of a downer to me since I liked to use the Bastiladons in it, but their melee isn't that good. It can still be great for Stegadon, but you won't get anything for your ranged.

    Right now my favourite starhost is Heavenwatch, because while you can only gain hit and wound rerolls on 1 against 1 target, it also counts during the shooting phase.
     
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  6. Jayricochet
    Jungle Swarm

    Jayricochet New Member

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    I don't disagree its kinda weird to plan for the next charge phase during the existing turn, but that is the wording, you declare during your combat phase, so if you declare swift, your charge phase has already happened and so the only way it can do anything is during the charge phase on your next turn.
     
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  7. Bowser
    Skink Priest

    Bowser Well-Known Member

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    At first I thought the wording was wrong and it should be hero phase, but it is correct. The fact that it says "each combat phase" not the start of each of your combat phases, means that you choose it on the opponents turn as well. So if you see the opponent left an opening you may choose swift to get your charge, then switch to savage in your combat phase.
     

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