And another one: spell range tricks like arcane vassal or range buffs cannot be applied to endless spells anymore.
That will limit their use a bit.
well that's lame… Which errata says this (why do we have so damn many errata's.. it's a mess to find anything)
The change to Kroak's command ability makes it somewhat terrible, same with the starseers ability. They're neat mechanics, but our command abilities only affect saurus so a lot of seraphon lists simply won't care. It feels like we suddenly have rather much cp-generating abilities but relativly little to spend it on. Yes it's great in a saurus-focused list, but basicly pointless in any other list.
The nerf to kroak's celestial deliverance feels like far too much.
The casting values are mostly fine, though casting succesfully three times in a row is becoming rather iffy now.
The fact that the unique part of the ability is kept is great.
The range limitation is bad, Kroak's still a wizard, getting in range of 10" is dangerous. He might not be the easiest to kill, but getting this close to the frontline is rather dangerous.
The target limitation is questionable. It just turns it into a short range and less reliable version of his comets which is kind of lame.
The additional 2+ just feels like someone lost one too many matches to Seraphon and wanted to kick Kroak when he was down. It's just a needless extra nerf…
It's just too much without anything to make up for it.
If they want the range to be this short he needs to be capable of going into the frontlines.
The target limitation just makes it too similar to his comets.
And the additional 2+ requirement would be fine if it weren't for the rest of the rather long list of nerfs. Hell the Original spell with a 2+ or 3+ or even a 4+ requirement probably would be fine.
The only way in which these nerfs make "sense" is if you assume that Kroak will Always have astroliths & balewinds to support him. In which case he's bumped up back to decent but he also ends up effectivly costing somewhere around 600-700 points which is rather harsh. Not to mention that he immeadiatly has a massive problem should the astrolith get killed or the balewind be dispelled.