1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

AoS Seraphon v Maggotkin

Discussion in 'Battle Reports' started by Crowsfoot, Jun 1, 2018.

  1. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

    Messages:
    8,344
    Likes Received:
    14,489
    Trophy Points:
    113
    This was me and Archie trying the big guys for a change.

    I played Seraphon, Archie Maggotkin

    We used the open war cards and got the following.

    Objective: most wounds caused by turn 5 wins
    Deployment: board ends deploy 12"
    Twist: Add 2" to all movement

    Archie had 105 wounds, me 67 so I got a twist card and that was, set up a destroyed unit in your movement phase.

    Seraphon

    Slann
    EotG
    Astrolith bearer

    10x Skinks
    10x skinks

    1 Slamander and handlers
    Basilidon with solar
    Steagon with throwers

    Thunderquake

    Maggotkin

    GUO
    Poxbringer

    10x Plague bearers
    20x Plague bearers
    3x Plague drones
    3x Plague drones
    3x Nurglings
    3x Nurglings
    1x tree

    Tallyband of Nurgle

    Now we neglected a few things to keep it simple but used the battalions.

    Turn 1

    Archie wins the roll and makes me go first.

    I put shield on the Basilidon move the skinks up right and left, plant the bearer and that's it.

    Maggotkin all run nothing in range.

    Turn 2

    Archie wins, he moves the 20 plague bearers up and they can now charge the 10 skinks on the left, everything else moves up nothing in range. He charges the skinks and makes it killing all 10.

    I move everything up a tad but don't commit anything yet.

    Turn 3

    Archie wins , he moves everything up but still not in range, the 20 bearers fail a charge on my Stegadon.

    I cast shield on the stegadon, keep the bearer planted and move the basilidon and Eotg in range of the GUO.

    I shoot Arcane bolt, Solar and Eotg get D6 mortal wounds all into the GUO causing a whooping 10 wounds.
    Stegadon charges the 20 bearers and causes 10 wounds in return for 2 wounds.

    Turn 4

    I win and I cast shield on the Stegadon, teleport the Basilidon behind the GUO with a roll of 6 yeah you know what's coming, keep the banner planted. I cast bolt on the remaining 10 Bearers killing 2, Solar into the GUO causing 5 wounds, hes on 1 now. Eotg roll D6 mortals again I cast it on a unit of drones, I roll a 6 killing one.

    Movement phase I bring back the unit of dead Skinks, Archie's face was a picture.

    I charge the Basilidon into the GUO killing him, woot.
    remaing bearers attack the Segadon no wounds, he attacks back wiping the unit.

    Archie concedes, I may have missed bits but Archie caused 23 wounds, I caused 44

    Conclusion

    Keep your distance and maggotkin can be picked off, thunderquake is really fun and strong, I have to say that miniwargaming BR have helped me alot.
     
  2. Xasto
    Terradon

    Xasto Well-Known Member

    Messages:
    510
    Likes Received:
    766
    Trophy Points:
    93
    Seems like good fun, thanks for the Batrep.
     
    Crowsfoot likes this.
  3. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

    Messages:
    12,249
    Likes Received:
    20,125
    Trophy Points:
    113
    +1 nice report. :)
     
    Crowsfoot likes this.
  4. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    14,920
    Likes Received:
    32,815
    Trophy Points:
    113
    Nice one!
     
    Crowsfoot likes this.

Share This Page