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AoS Tactics for Starter Set Khorne

Discussion in 'Seraphon Tactics' started by ravagekitteh, Mar 25, 2018.

  1. ravagekitteh

    ravagekitteh Well-Known Member

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    I played another game today, my opponent still using the Khorne contents of the Starter Set plus the Slaughterpriest and me going Stormcast this time. These were our lists:

    Lord Castellant (100)
    Gryph Hound (40)
    Knight Venator (120)
    Lord Relictor (80)
    5x Liberators w. Swords and Shields (100)
    5x Liberators w. Hammers and Shields (100)
    5x Judicators w. Bows (160)
    Total: 700

    Mighty Lord of Khorne (140)
    Bloodsecrator (120)
    Bloodstoker (80)
    Khorgorath (80)
    Slaughterpriest (100)
    5x Blood Warriors (100)
    20x Blood Reavers (140)
    Total: 760

    I arranged my army like this, with the purpose being to form a shield wall with the Liberators to protect the Judicators and lock the enemy in place, while my archers would thin down the ranks as they approached:
    My Lord Castellant used his lantern to strengthen the front line while I was planning to use the Venator to go round sniping Heroes.

    The actual battle ended very quickly, as my opponent surrendered after one and a half battlerounds. He had lost 26 models. I'd lost 2. Personally I put it down to unlucky dice rolls and tactics that consisted of run into the middle and start hitting things.

    The point of all of this is that my opponent wanted to know what tactics he could of used to stand a better chance of winning. He put it down to a lack of shooting, but I think there still would be ways to better combat me. He now has the Start Collecting Daemons of Khorne if that would change your list choices.

    All suggestions welcome, thanks
  2. Aginor

    Aginor Fifth Spawning

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    Use Seraphon against Khorne Daemons
    We have plenty of units that screw with demons.

    Chameleon Skinks, Bastiladon, Slann and Starpriest (to name a few, there are a few more) all either do bonus damage against demons or have nasty debuffs to affect them. Make use of those.
  3. Crowsfoot

    Crowsfoot Guardian of Paints Staff Member

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    What about Khorne tactics?
  4. Crowsfoot

    Crowsfoot Guardian of Paints Staff Member

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    Have a read of this,

  5. Canas

    Canas Well-Known Member

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    Aside from him just getting more stuff so he can make an actualy coherent army there isn't much he can do. The Khorne army in the starter set is well... rather pathetic... Ranged attacks can decimate the army easily before it ever gets in melee combat and on top of that it most of it can only barely scratch your liberators, let alone kill em. Doubly so with that latern guy healing em...

    Glaring weaknesses in that starterbox:
    • 1 Korgorath can't reliably kill anything so it won't heal. You either need multiple korgorath in a unit, or you need to be facing cannonfodder so it can actually get kills and heal.
    • Blood reavers are squishy as hell, with only 20 they can be annihilated in a single turn by your ranged attacks alone...
    • Blood warriors are decent, but there's only 5... (it'd been much better if it had been say 10 warriors and 10 reavers in that box...)
    • Bloodsecrator seems great at first glance. But with half your army annihilated before long it just doesn't get to do much....
    • Bloodstoker just doesn't add much to the list, more warriors or reavers would've been more usefull..
    • Lord of Khorne. decent but basicly the only unit in that box that actually carries its own weight. And well 1 unit doesn't make an army...
    Obvious advantages you have:
    • Ranged attacks which can easily take out half his army before he even gets to you
    • Mortal wounds or healing prayer
    • re-rollable healing save nonsense on your frontline liberators
    Basicly you can easily annihilate most of his army from range while even in melee he'l have great difficulty even scratching you. And no that's not just bad rolls, the khorne army in that starter set is just that stupidly uneffective of an army...

    If you want to make things easier on him do the following

    • Limit the ranged attacks you bring, he simply doesn't have the numbers or speed to advance under a hail of fire.
    • Don't bring stuff with particularly good saves, most his stuff will struggle to hurt unbuffed liberators, let alone ones buffed with that lantern...
    If he has finished the start collecting demon box I'd say he should bring the following:
    - 10x bloodletters(110)
    - 3x bloodcrushers (160)
    - 1x blood throne herald (120)
    - 5x blood warriors (100)
    - 1x Mighty lord of Khorne (140)
    - 1x bloodsecrator (120)

    Total 750.

    It's still not briljant, but the deamons are faster sturdier and have better damage so they might actually be a threat to you..
    Crowsfoot and Aginor like this.

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