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8th Ed. THE OLD WORLD - Things you want, things you don't want, must haves and deal breakers!

Discussion in 'Lizardmen & Saurian Ancients Discussion' started by NIGHTBRINGER, Dec 4, 2019.

  1. hardyworld
    Temple Guard

    hardyworld Active Member

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    This, in combination with random chance through dice rolls. To me, Warhammer has done a decent (not 'good') job at balancing the effects that dice rolling can determine games. Some of my most memorable moments playing (both casually and competitively) include one unlikely dice roll on a spell, combat round, leadership roll, etc. that determined the outcome of the game (in both wins a losses). If you make things too mechanical and predictable, it loses that fun factor that makes you want to participate in each game turn/phase (this is especially true at the competitive scene). If you make things too random, the general feels like their tactics didn't determine the outcome and they'll lose interest. I've been at both ends of that spectrum while playing Warhammer, at both casual and competitive locations; give me most of the former, with a good mix-in of the latter and you got a balance in my opinion.
     
  2. Lizards of Renown
    Terradon

    Lizards of Renown Well-Known Member

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    Well said.

    You want that randomity factor that has plagued generals for time immemorial.

    I agree completely with the above, but with the small addition that I forgot to say earlier:

    It has to be fun for both sides. That's the whole f*****g point.

    Like has been said on other threads, it is important not to abuse rule sets or create "power" lists that means that you win, but at the expense of the other player's fun.

    This is stressed throughout the 8th edition and was one of the original hooks in it for me. @NIGHTBRINGER any thoughts or contributions on this?
     
  3. pendrake
    Skink Priest

    pendrake Well-Known Member

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    Are there any MUST NOT HAVES ??

    I suppose this is a subset of Dealbreakers but more focused on models...or maybe whole races. Like maybe Zoats and those Club-Tailed things (forgetting the name of them).
     
  4. Lord Agragax of Lunaxoatl
    OldBlood

    Lord Agragax of Lunaxoatl Well-Known Member

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    Hmm, Stormcast would certainly wreck the whole point of the setting. Can’t think of anyone else I really don’t want to see without removing factions that are the favourites of lots of other players (Warriors of Chaos for the purposes of making the game balanced and Vampire Counts because I just don’t like them at all).

    Fimir were returned to Warhammer Fantasy as part of Norsca for Warhammer: Total War, so they may well show up again. I don’t know where Zoats would fit into all of this as a faction - they did return as part of Storm of Magic in 8th Edition, but only as a single model you could take as an allied Wizard as part of your Monsters and Magic allowance, and even then there was no faction to which they could easily be aligned. I’d be interested to see if GW do anything with them this time round, but given that they’re most likely going to be Forge World I wouldn’t buy any even if GW did make them an entirely new faction.
     
    hardyworld and ChapterAquila92 like this.
  5. Lizards of Renown
    Terradon

    Lizards of Renown Well-Known Member

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    Deal breakers would be the opposites of what I said:

    1. Unable to use 8th edition models
    2. Unbalanced armies
    3. Some "simplified" ruleset which doesn't allow for any strategy or "generaling" to occur

    I guess I would add if they killed off any of 8th edition factions would be the other thing. There's literally NO reason why they'd have to do that and they could easily add more factions.
     
  6. Lord Agragax of Lunaxoatl
    OldBlood

    Lord Agragax of Lunaxoatl Well-Known Member

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    Another idea I’ve thought of is that maybe GW will give TOW the Middle Earth treatment and bring back all the plastic kits that were ditched during AoS for existing factions, so players can get started with any of the main factions as soon as possible, and it’s only new units for existing factions and new factions, such as Kislev, that are going to be made in Forge World resin? Certainly that’s what they’ve done for Middle Earth, and it would give me something to hang onto in the desperate hope that they bring the Tomb Guard, Sphinx and Necropolis Knights kits back.
     
  7. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Seems like wishful thinking (though I can't blame you for that). Fingers crossed!
     
  8. Lizards of Renown
    Terradon

    Lizards of Renown Well-Known Member

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    YES!

    Tomb Kings look amazing and you can't get them right now for love or money (well... you can for a LOT of money)
     

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