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6th Ed. The Wrath of Mazdamundi - 3000+ pts army, help!

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Zambula

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Hi,

as you may now if your are following this thread, we are playing a summer campaign. The winner of the campaign will host an epic siege against the Lizardmen forces of Mazamundi himself, who wants to recover the Jade Staff.

This means we do not know WHERE will we fight, nor even WHOM. But we have to start building the army and mustering the troops!

So I invoke the wisdom of the Old Ones to design an army worth of the Gods.

Notes:
- The final battle will be played locally using the 6th edition rules stack, see below
- Lord Mazdamundi is an auto-include in this list: he will be the leader
- Since Mazdamundi is included, the army list has to be the Sacred Host of Hexoatl, which also forces us to include 2+ Temple Guards.

Therefore, we start like this (1270 pts):
## Special Characters [930 pts, 5 Dispel Dice, 7 Casting Dice]
Lord Mazdamundi [930 pts, 7 Casting Dice, 5 Dispel Dice]: Battle Standard Bearer, Plaque of Tepok, the Inscrutable

## Core [340 pts]
Temple Guard [170 pts]:
• 10x Temple Guard [17 pts]
Temple Guard [170 pts]:
• 10x Temple Guard [17 pts]
I will update the list [HERE]
 
Lord Mazdamundi is mandatory because the lore (and the epicness) demands it, but only with the mandatory units we have already filled almost half of the army!

The idea is to fight a 3vs3 battle, 5000 pts per side:

Attackers:
- Lizardmen (3.000 pts)
- Top 1 attacker (excluding the Lizardmen): 1.000 pts
- Top 2 attacker (excluding the Lizardmen): 1.000 pts

Defenders:
- Top 1 defender: 3.000 pts AND chosing the location (1.500 pts if the scenario is a Siege)
- Top 2 defender: 1.000 pts (500 pts if the scenario is a Siege)
- Top 3 defender: 1.000 pts (500pts if the scenario is a Siege)
 
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