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8th Ed. Total War: Warhammer 2 Lizardmen!

Discussion in 'Lizardmen & Saurian Ancients Discussion' started by Dinobot, Mar 31, 2017.

  1. Lord Grok Of Xillaqua
    Kroxigor

    Lord Grok Of Xillaqua Well-Known Member

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    I'm personally still waiting for a look at Lord Kroak. I hope he's in the game as much as Lord Mazdamundi.
     
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  2. The Sauric Ace
    Salamander

    The Sauric Ace Well-Known Member

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    Since all races starts out with two legendary lords, at least to my knowledge, I reckon Kroak, and Tehehauin for that matter, will be DLC lords. I'm pretty sure they'll be in the game at some point, but maybe not at launch.
     
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  3. Ersh
    Saurus

    Ersh Member

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    Have no fear - Kroq-Gar is here!

     
  4. PhoenixTheCat
    Terradon

    PhoenixTheCat Well-Known Member

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    Important question-will it work on a Mac?
     
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  5. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Maybe in a couple of years ;)
     
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  6. The Sauric Ace
    Salamander

    The Sauric Ace Well-Known Member

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    It's not a sticky on the TW forum any longer, but I believe that the first game will soon, or is, available for MAC. So yeah, there will most likely be a Mac version down the line ;)
     
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  7. Captaniser
    Troglodon

    Captaniser Well-Known Member

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    The first Total Warhammer is out on Mac and Linux, but it took forever. I would say that the Mac/Linux port will release 3-8 months, commending on how sought after it is.

    https://www.feralinteractive.com/en/games/warhammertw/
     
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  8. ItalianSpartacus
    Jungle Swarm

    ItalianSpartacus New Member

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    the rampage mechanic is going to be pretty crazy me thinks.. the fact that your entire army can just go hog wild is nuts.

    interesting what they're doing with cold-blooded too: it heals the unit when not in combat, while increasing their "vulnerability" ... definitely not the increased Ld roll we're used to haha
     
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  9. Captaniser
    Troglodon

    Captaniser Well-Known Member

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    Nice too see we have some youtube celeb's in our ranks.:D

    I think people are flipping way too much about the rampage mechanic, i just don't see it being this gargantuan downside. Let's say that regular saurus rampage after they have lost about 40% of their unit. Feral units, let's say 25%. Due to most of the Lizardmen unit's being pretty surviable, the unit's will probaly rampage while they are engaged in the unit's you want them too anyway, and how long will rampage last? 10-20 seconds? Sure you might be able too kite a carnosaur out of formation and let loose a demigryph charge, but any semi competent person would see that coming and would be able to negate it.

    Cold-blooded, i feel it will be pretty lackluster on the infantry, the saurus will almost always be in the thick of battle, espacially with rampage. I think it will be insane on the monster's, though. Cold-blooded trigger's when out of combat, that means they will be regenerating while being shot, so artillery will be pretty ineffective against them.
     
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  10. The Sauric Ace
    Salamander

    The Sauric Ace Well-Known Member

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    But the fact that it is difficult to be pulled off with saurus warriors, is probably a balance problematics. If they could do such a feat easily, you would have some of the best infantry in the game, whom could also heal themselves during the battle, which would very likely lead to people accusing them of being OP. The downside in any case will be the rampager, rage mechanic, which is kind like the predatorial fighter rule in 8th ed. It does sound like saururs warriors could be far more useful than they ever were in the table top, where most would simply field skinks ;) I really hope this, since the model is one of the coolest I've seen in the game so far, so going to be heaps of fun to filling my armies with these infantry :)
     

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