as I'm going to play a small tournament at 1000 pts, i feel that the ability to bring more units to the table may be the key to victory (as our summon doesn't scale with the size of the army) - Slann - EotG - Bastiladon - 2 x 10 skinks - 3 x Salamanders first turn, I'm not going to cast. 10 summon points. second turn... to not cast may be harder, but i'll go to 20 points. Unit of 3 razordons. This way, I'm going to immediately have another unit that can effective shoot at an enemy more than 9" away from the summoning distance, and also grants some further battlefield control. third turn... if the EotG hasn't summoned yet, i'll proceed with curse of fate. in the moment the engine summons, i'll pick 3 rippers, that will be able to attack immediately (and so sorry the rule of one is no more) if the ripper summon already happened, i could forego totally the casting, and go to 12 summon points for (possibly) another juicy flying unit or whatever, to support my 2 dinosaurs. thoughts?