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Awesome rundown... THANK YOU!With that information let's see if we can't help navigate your choices. Everyone is going to look for something different out of a wargame, so rather than suggest a game outright (8th edition), let's break down their merits:
Is having an official and fully fledged army important to you? If so, you should look to...
- WHFB 8th or AoS
Games Workshop themselves have officially stated that non-featured TOW factions (which includes Lizardmen) are not tournament legal. Further, they won't be receiving any updates and should not be considered for long-term TOW play. They have provided these "legacy armies" free pdf rules, but that's it for them. As such, they will likely be left behind as the other armies are updated during the lifecycle of TOW. This is was the biggest factor that killed TOW for me personally.
Is having a living ruleset (a ruleset that is currently supported and updated by GW) important to you? If so, you should look to...
WHFB 8th is a discontinued game and TOW Lizardmen won't be getting any more attention, so they're essentially discontinued too (or will be shortly). Most people have a very strong desire for a living ruleset, I see the merit in a discontinued one.
- AoS
Are you looking for a tactically demanding and complex game? If so, you should look first to...
Conversely, if you would prefer a simpler game then simply reverse that order.
- WHFB 8th
- ToW
- AoS
Is having quick and easy model access for purchase important to you? If so, you should look to...
- AoS
While both TOW and WHFB share a lot of their range with AoS' Seraphon, some of their models must be obtained on the secondary market. This may or may not be a big issue for you. But if you want to be able to walk into a GW for all your model needs, Age of Sigmar is the way to go.
Is the ability to field named special characters (important characters from the army lore) important to you? If so, you should look to...
Legacy Armies in TOW don't feature rules for special characters.
- WHFB 8th or AoS
Would you ever consider trying to field your Lizardmen models in more than one wargame? If so, you should look to...
It all comes down to basing. Both TOW and WHFB use square bases, but TOW uses larger square bases. If you base your models for 8th edition, you can easily place them in a movement tray with spacers to field them in TOW down the line. Going from TOW's larger bases sizes to WHFB's smaller ones is significantly more problematic and would require rebasing your army. AoS on the other other hand uses round bases, so it is the least compatible. Keep in mind that you could probably stick WHFB square based models right on top of AoS' larger round bases (via magnets or tape).
- WHFB 8th
While neither option is without some difficulty, WHFB basing allows for the most straight forward cross-compatibility of the three games.
Are you looking to get into a ruleset right away? If so, you should look to...
The AoS ruleset is about to be rebuilt for 4th edition. If you buy a Seraphon battletome now, it will be useless in a few months time. If waiting is no issue for you, then you should wait until the summer to reassess when AoS 4th edition drops.
- WHFB or TOW
What type of lore (story world) are you interested in?
- "high fantasy" setting - choose AoS
- a more grounded medieval fantasy setting - choose either TOW or WHFB (they take place in the same setting, just a few hundred years apart)
What game do your friends or players in your area play?
This might single-handedly sway your decision regardless of how you answered the other questions. How frequently are you looking to play and with whom?
Unless your answer to the final question skews massively to TOW, I don't really see much justification for it. Both WHFB and AoS have their relative merits. I obviously very much prefer WHFB, but the choice is up to you!
That 's disappointing. I really don't like the sound of that. I wonder why GW would choose to do that? Are the Lizardmen not popular enough?Games Workshop themselves have officially stated that non-featured TOW factions (which includes Lizardmen) are not tournament legal. Further, they won't be receiving any updates and should not be considered for long-term TOW play. They have provided these "legacy armies" free pdf rules, but that's it for them. As such, they will likely be left behind as the other armies are updated during the lifecycle of TOW. This is was the biggest factor that killed TOW for me personally.
A living rule set sounds better (at least personally, with what little ["no"] experience). Why do you like a discontinued one?Most people have a very strong desire for a living ruleset, I see the merit in a discontinued one.
This is something useful to consider. I'm definitely not married to any one single game, so this consideration is important.Would you ever consider trying to field your Lizardmen models in more than one wargame? If so, you should look to...
It all comes down to basing. Both TOW and WHFB use square bases, but TOW uses larger square bases. If you base your models for 8th edition, you can easily place them in a movement tray with spacers to field them in TOW down the line. Going from TOW's larger bases sizes to WHFB's smaller ones is significantly more problematic and would require rebasing your army. AoS on the other other hand uses round bases, so it is the least compatible. Keep in mind that you could probably stick WHFB square based models right on top of AoS' larger round bases (via magnets or tape).
- WHFB 8th
While neither option is without some difficulty, WHFB basing allows for the most straight forward cross-compatibility of the three games.


