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AoS What wacky new stuff could they add to seraphon?

Discussion in 'Seraphon Discussion' started by Lord-Marcus, Mar 28, 2018.

  1. Joshua Horchler
    Temple Guard

    Joshua Horchler Well-Known Member

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    Haha weird, the Seraphon forum wants more Seraphon love. :) We will just have to keep winning with the Skinks we have.
     
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  2. pendrake
    Skar-Veteran

    pendrake Well-Known Member

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    Kroxigors holding some kind of shooting device. (To borrow a page from my own short story) Maybe a big bronze tube, it shoots star-blessed-cosmic-lightning balls or some such.

    They have a pair of Saurus per Kroxigor as ammo-loaders and weapon bearers. (If something tries to melee them the Kroc reaches back and the Saurus hands him his moonstone club).

    ~~~~~~

    Long range, heavy hitting, mobile, light artillery with stupendous clubs for point-blank work. And they get to move and shoot.
     
  3. Canas
    Skink Chief

    Canas Well-Known Member

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    Not specificly for us, but something that could be cool is if you could incorperate allies within a grand Alliance properly within each subfaction. The fish-elves already have battalions where they can put in allies I'd like to see that more fleshed out

    For example;the slaves of darkness could easily be incoperated into the various specific chaos factions. E.g. a tzeentch alterkin coven could choose to replace its kairic acolytes with a unit of chaos warriors, provided they carry the mark of tzeentch and then have the general be a chaos lord on a manticore.

    Death already seems to have this now that Nagash controls everything, (though it depends a bit on how the new nighthaunt will turn out I guess..)

    Destruction is a tad more difficult, though it should at least be possible to do it with the various orruk and grot sub-factions.

    Only order would be rather seem rather difficult to pull this of for (though there's plenty of pointless subfactions there too...)

    It'd help flesh out the grand alliances and make em actually feel somewhat like a grand allegiance (as opposed to just a random collection of dudes), reduce the dependency on getting an update for your specific subfaction, especially for the less popular and smaller factions, and make it less awkward when you have one of those subfactions with less than 10 units as you now actually have some choice. Plus, it'd just be cool if allies could actually be used effectivly and to a significant degree instead of being limited to an absolutly tiny fraction of an army. I'd love to field certain mixed armies, but with the current limit on allies to about 20% of your total points it just doesn't get very far, not to mention that since they can't be incorperated into battalions and frequently don't benefit from 90% of your effects they frequently just feel weak unless the specific ally in question is an absolutly amazing model on its own.

    Also, lastly it'd give the small factions a right to exist. Small factions might be too small and specialised to make much of an army on their own. But be excellent as allies, and thus still retain a right to exist as a faction. Take the eldricht councit. It consists of 3 different wizards and 1 unit of what are essentially their bodyguards. On its own that's never going to amount to much without a massive overhaul. However as a group of allies this could easily be a nice detachement to add to an army that lacks wizards and isn't very infantry heavy. They might beone of the most extreme examples having only 4 units, but even a faction like the fyreslayers is very small and specialised and it can feel odd to build an entire army around. However, as a detachement to an existing army they'd fit perfectly (hell it'd even fit perfectly with their lore as mercenaries...)
     
    Last edited: May 19, 2018 at 3:15 PM
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  4. Canas
    Skink Chief

    Canas Well-Known Member

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    Summoning changes announced for the new AoS using slaanesh as an example:

    "Using the new Depravity Points system, you’ll be able to bring anything from Daemonettes to a Keeper of Secrets onto the tabletop WITHOUT spending reinforcement points. They’re not the only faction to be receiving summoning changes, either…"

    This bodes well for us. Both cuz it indicates summoning will be vastly improved and cuz we're one of the summoning-heavy factions indicating GW hasn't entirely forgotten about us :p
     

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