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AoS Ye Olde Zombie Tarpit.

Discussion in 'Seraphon Tactics' started by Lachlin, Dec 30, 2016.

  1. Lachlin
    Cold One

    Lachlin Well-Known Member

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    I'm open to any suggestions anyone might have on how to beat thst thing. 2s to hit 3s to wound, 50 models in it...
     
    Last edited: Dec 30, 2016
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  2. Bowser
    Slann

    Bowser Third Spawning

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    Assassinate the mage and shoot until they crumble. Haha! Sorry, not much advice there. Combination of magic shooting and some heavy hitters, but you got to make sure they don't come back.
     
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  3. Killer Angel
    Skar-Veteran

    Killer Angel Well-Known Member

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    Plus, remember that they may have bravery 10, but they're not immune to battleshock. Shoot 'em and they will also flee.
     
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  4. Buldi
    Saurus

    Buldi Member

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    Kroxigors. 6 of them or more. In avrage rolls you should kill 22 in one turn.
     
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  5. Lachlin
    Cold One

    Lachlin Well-Known Member

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    So we played a team game today. Chaos and seraphon ( i know, right?) Vs 2 death players, one with the 50 model zombie tarpit. We played 3 places of power. We won by playing to the mission, and in the end all my partner had was his greater demon of nurgle. I had my Scar vet and skink priest. One of the death players was all but wiped out and mr tarpit lost 2 zombies, i put 11 wounds on his terrorgeist with my scar vet and dropped his mortis engine.
     
    Last edited: Dec 31, 2016
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  6. Bowser
    Slann

    Bowser Third Spawning

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    Worked out okay, not as you hoped though. What was your army build?
     
  7. Lachlin
    Cold One

    Lachlin Well-Known Member

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    We played 1000 points each. I had scar vet on carnesaur with quicksilvet potion and legendary fighter leading a firelance battalion of 3x5 knights, a skink star priest, 5 chameleon skinks and 10 skinks w/ blow guns. The scar vet killed a zombie dragon, a mortis engine, put 11 wounds on a terrorgeist in exchange for 8 wounds.
     
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  8. Bowser
    Slann

    Bowser Third Spawning

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    Yeah, scar-vet does amazingly well against big foes.
     
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  9. m0gstar
    Temple Guard

    m0gstar Well-Known Member

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    I've always just focused the group for a turn or two. As others have mentioned, battleshock is the most efficient way to down them. If you break the bravery threshold, each kill is effectively worth two. If you down them past the horde bonuses they become useless very quickly and you can focus on bigger and better things
     
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  10. m0gstar
    Temple Guard

    m0gstar Well-Known Member

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    Also you can get a flame thrower stegadon and hail Mary it into them. If you can survive a round of combat or get to within 3" at the start of a shooting phase you will be rolling a boatload of dice and vaporize them pretty quickly. If you can get a mystic shield on it before its gonna take 8.03x10^83 attacks back all the better. :)

    Combined between horns, stomps, and flamethrower a steg can help you tremendously against stuff like this.
     
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  11. Lachlin
    Cold One

    Lachlin Well-Known Member

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    Thats a great idea m0gstar. I am gonna try that.
     

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