8th Ed. This guy.

Discussion in 'Lizardmen Tactics' started by Man0waR, May 28, 2015.

  1. Man0waR
    Kroxigor

    Man0waR Member

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    This is the model I use for Oldblood on foot. Freaking awesome right? but I want to talk about the in game Oldblood which every game I use it the more I love him.

    Oldblood w/ Sword of Striking , enchanted shield, light armour.

    This is the guy. The one who never fails you. I'm tired of seeing how many times my scarvet & oldbloods swung their great weapons into the air. Many times not scoring easy & most needed wounds.

    This guy is cheap, and will guarantee 60% to 130% of effectivity (thanks to pf). You can field him along a naked slann (or Wandering Deliberations one) in 2000 points game under 25% lord allowance.

    His deeds in a round of combat:
    6 khorne warriors with halberds (razor standard in TG, predatory fighter)
    11 Grave Guards (Savage Beast of Horrors, many predatory fighter)
    4 knights of the realm (razor standard in TG)
    5 Savage Orcs Big'Uns (Predatory fighter)
    much needed BSB , Wizard kills in a go.

    He is not a lone wolf, he is a man for the people, who cares for their relatives. He will give you the upper hand in any prolonged combat. The perfect bodyguard of your slann.

    Any further help he may recieve will be answered with huge benefits. As this is the guy who never fails you (in to hit roll).
    You should never fail him.

    Give him a try and share your experience.
     
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  2. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

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    I really dig the idea of an OB with GW, CO, armour of destiny and dawnstone. He's your ultimate swiss army knife and isn't expensive. 250pts or so and you can hold up ANYTHING. Except a vamp lord that is.

    225 WS6 / S5 OR 75 WS6 / S6 attacks is needed to take him down.

    He's the opposite of your guy. The perfect lone wolf (if no cannon snipers) and is a force to be reckoned with. You can even hold up a nurlge deamon prince for a considerable amount of time. Most of all he's super cheap for what we pay for him. It's almost impossible for him to not pay his points back, unless he accidently die to cannon ball while inside a CoR unit first turn :vomit:

    The best part about any OB? They basically come with 6 attacks due to PF. Oh and they are incredible cheap for what you pay for them.

    I suppose your guy is the perfect infantry mincher, especially elfs. With his native 4+ save he's also incredible easy to give a 1+ save even on foot. All it takes is a light armour and enchanted shield. Or light armour, shield and dragonhelm. 169pts for an OB with +1 To Hit sword at S/T5, basicallyt 6 attacks and a 1+ save is incredible good and cheap. Plop him in a saurus unit of any kind and I suppose you've gotten yourself a healthy damage boost ^^
     
  3. borkbork
    Ripperdactil

    borkbork Active Member

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    Now that is a proper old blood!!! :) great model, nice paintjob.

    To nitpick a little.....your 11 grave guard example is impossible. as you only have 5 attacks and PF attacks cannot result in anymore attacks.


    I totally understand your reasonig behind the sword of striking (+1 to hit right?). However, I do see scar vets and old bloods as virtually the only means to bring some real high strength hits to the table, so I usually go for the great weapon option.

    Your loadout will generally be much better against infantry. However, you will fare way less against tooled out characters. Against 1+ AS troops/characters you will still be up against an AS of 3+. (or 4+ with razor standard). So it will just really depend on what role your old blood is filling in the army. In your example, this should work fine, for cowboyz i would still go for great weapons (also because they need extra items for protection).
     
  4. Man0waR
    Kroxigor

    Man0waR Member

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    Not my miniature. Mine has another colour scheme :p

    In the example of grave guard there is a note: (Savage beast of horror & predatory fighter)
    What happened there was 8 attacks on 2+ and 3 predatory fighters.

    While you are looking for the upper hand on To Wound and Armour Save rolls. This guy ensures the To Hit roll. Skyrocket predatory fighter rule. This guy attacks 5 and hits 7.

    I love this guy because all the time I roll 4/5 attacks I always miss one or two in results of 1,2 & 3 (with scarvets), Also in the "auto-wound" roll, already 1's smiling. Sure I can roll 6's to generate more attacks but they are not guarantee of more wounds.
    It happens more than one could admit.

    With this guy you pass the first step with great success where others just drops its accuracy. While the other rolls you have worse odds but they can be fixed in game.

    Don't get me wrong, this is not about comparing infantry scarvet/odlblood vs cold one scarvet/oldblood.
    Is about how surprising this Oldblood build is. He is cheap enough to have room for another Oldblood with all the nasties, or even a cheap Slann (which is the right deal) at 2000 points.

    Dont run the maths, dont theory about. Just experience it.
     
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  5. n810
    Slann

    n810 First Spawning

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    How does he compare with a dueling blade old blood ?
     
  6. borkbork
    Ripperdactil

    borkbork Active Member

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    Do you mean, that PF will now work on a 5+ ?
    Does it work that way?
     
  7. Man0waR
    Kroxigor

    Man0waR Member

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    It would be nice but no. (the rule says natural 6 roll, not modified)

    I mean if you are hitting on 2+ any 6's you rolll has 83,3% to score another hit.
     
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  8. GreenMachine
    Skink

    GreenMachine Member

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    What a nice model. Personally, I've been running TWO oldbloods- One on a CO / Talisman of Preservation, Charmed Shield and Great Weapon. Then I run another on foot (usually with my slann) with Armor of Destiny, OTS and sword of anti-heroes, this guy can keep daemon princes at bay. The only character than can beat them is a blender lord with ogre blade, which I immediately try to arcane unforge ASAP.
     
  9. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Have you run the numbers, will he actually fall to the Vamp lord?
    I'm pretty sure that this OB will actually mathematically beat the daemon prince.
    You're right, it works very well it predatory fighter. This guy is a great troop killer.
     
  10. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

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    Ugh.. It's been forever since I ran the numbers. But logically speaking against a vamp lord he have 5 attacks at superior WS, rerolling at S7. S7 us unfortunately quite high and thus reducing the effect of out Dawnstone.

    Against a deamon prince it's more a fair deal and we'll definitely hold him longer than than the Vl. But again it's superior WS, now with nurgle, and S6-7 depending on sword. He could alternatively have have the +1 To Hit sword depending on role. Ultimately it's actuslly the additional wound on the DP helping it out.

    Now do consider that against both models our character is almost half of theirs. Depending on their magic level. It's only fair we can't actually best them, just hold them. However, we likely have a superior magic phase so if we can get magic off it'll likely help.
     
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  11. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    That still leaves us with a 5+, 5+, 4+ save. That is still a potent defense. What is the kit of the most potent Vamp lord?

    It's hard to hit the DP, but after that he has to rely on his 5+, 5+ save. It will be a good fight!
     
  12. Sebbs
    Cold One

    Sebbs Active Member

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    Usually with red fury for extra attacks for each wound inflicted :nailbiting:

    Edit: Answer for NIGHTBRINGER
     
  13. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

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    Throw in an other trickster shard and I actually think we'll outright remove the DP with no effort. I also think the usual DP build is the +1 To Hit and it'll only do 0,32 wounds while we do 0.70 without the OTS. It would take 9 rounds for the DP to remove us and 7 for us to remove it. Not counting charmed shield nor OTS.
    However a +1S sword on the DP would crush us in 5 turns. S7 affecting more phases of the combat than a +1 To Hit sword.
     
  14. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

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    Vamp lord usually have +2S sword, talisman of 4+ ward and likely a cheap magi armour to gain 1+ save. He comes with two vamp powers: "ASF" and gaining additional attacks for each one done.

    Math say they'll do 0,74 wounds so we're very close. Maybe I'm missing something? Do remember their easy access of regaining wounds as well though (lore attribute from magic).

    the VL is 420pts with no additional magic levels.
    The DP is 360pts with no magic levels at all.
    OB with ots is 266pts.
     
    Last edited: May 28, 2015
  15. Pinktaco
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    Pinktaco Vessel of the Old Ones Staff Member

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    herp derp
     
    Last edited: May 28, 2015
  16. Scalenex
    Slann

    Scalenex Keeper of the Indexes Staff Member

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    I think you touched on something few talk about. Oldbloods and Scar Veterans can be geared up for challenges, can opening, or troop mashing.

    Relatively few people choose troop mashing. That's largely because Saurus characters are one option we have for troop smashing. We have zero options for challenge winning outside of properly tooled up Oldbloods and relatively few options for can opening.

    That being said, I have enjoyed having Saurus rank and file mashers mash rank and file. They are a huge boost to Saurus Warrior and Temple Guard blocks and they are not as Winds of Magic temperamental as using magic to hit enemy rank and file and they aren't the artillery magnets that Stegadons are.
     
  17. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

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    Well at 170pts the OB is actually really really cheap and well worth it. If something really nasty comes along then feed the champion to it. That'll hold it for one turn xD
     
  18. n810
    Slann

    n810 First Spawning

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    Makes for a good match with a character killer in a block of infantry.
     
  19. Bainbow
    Bastiladon

    Bainbow Well-Known Member

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    Oh nice, what did you use to build him?

    And I half want to have him duel my own prize Oldblood, Gus the Lizard.
     
  20. DrMad
    Skink

    DrMad Member

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    The Blender Vamp Lord (Red Fury, ASF, +2S) will actually average round 0.96 wounds on our 1+ 1+ 4++ Oldblood, while rocking a 1+ 4++ himself.
    But as Pinktaco mentioned, he clocks in at 420pts as Lvl 1, while our Oldblood is just 266pts. So If the OB just locks him in for 2 or 3 rounds he might fall through CR if we chose the matchup right ;)
     

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