Salamander
The Sauric Ace
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So here's my thoughts:
I love building special characters, I enjoy seeing what other people comes up with. Whenever I come a across a means to costume make a unit or character I always get excited, like new ideas on how to make your Cowboy work, it doesn't have to be house rule.
I have even had campaigns where in the players did play a mix of roleplaying game and warhammer. They basically started out as swords men and ended up like Chaos Warriors and it was fun! They got hold of a spawning of temple guards and armed them with the best armour and weapons they could get their hands on, which meant a Ws 4 S 7 +2 save on foot
But that's beside the point!
House ruling is fun, but how about making a list of rules that actually could be used by other people trying to house rule a character or unit?
And that's when I started this think tank.
The basic concept is that I make a rule, look at its practicalities, like how would it be used, is there already something like this only better and is it fair or would it just be the "BEST RULE EVAARRR" ; then I write down some fluff about it and there you go a rule free to be added to a unit or a character if I come up with something interesting for a friendly campaign.
I would imagine the list for such rules would go a little something like this:
Here are a couple of my creations, just to get it started:
Sword counter: When fighting enemies with lower or equal WS, the model gains +6 armour save and ward save, these stacks with any other rule, as long as the unit is using swords specifically, i.e. Great swords (Great weapon), sword (handweapon) or katana/bastard sword (Halberd), although not hand weapon and shield.
In addition whenever a model passes a save against a wound, the model gets an automatic hit against the opponent.
Advanced rule: instead of +6 armour and ward save, the model gets a +5 if the opponent has less Ws than the model with this rule.
Note: This should probably be used with lightly armoured units. Only elites should get this with heavy or better armour.
Superior strike: A model with this special rule may choose to make a superior strike instead of the normal attacks. A superior strike has the always strike last special rule, the strike also has +1 to hit and the killing blow rule.
Advanced rule: The Killing blow is landed at +5, instead of +6, when rolling to wound for the superior strike.
Note: I don't feel this rule is that over powered, assuming the unit does lose something with the always strike last special rule. Furthermore if the model has more than one attack it might not even be worth it, only in some minor scenarios, where it would give an advantage. However the superior strike can actually be a very powerful tool, especially if the model doesn't have extra attacks and it is wielding great weapons or would strike after the opponent anyway.
Thoughts on the concept or my rules so far.... be more than welcome to join in on the fun
I love building special characters, I enjoy seeing what other people comes up with. Whenever I come a across a means to costume make a unit or character I always get excited, like new ideas on how to make your Cowboy work, it doesn't have to be house rule.
I have even had campaigns where in the players did play a mix of roleplaying game and warhammer. They basically started out as swords men and ended up like Chaos Warriors and it was fun! They got hold of a spawning of temple guards and armed them with the best armour and weapons they could get their hands on, which meant a Ws 4 S 7 +2 save on foot
House ruling is fun, but how about making a list of rules that actually could be used by other people trying to house rule a character or unit?
And that's when I started this think tank.
The basic concept is that I make a rule, look at its practicalities, like how would it be used, is there already something like this only better and is it fair or would it just be the "BEST RULE EVAARRR" ; then I write down some fluff about it and there you go a rule free to be added to a unit or a character if I come up with something interesting for a friendly campaign.
I would imagine the list for such rules would go a little something like this:
- Needs to be somewhat unique
- Has to be fair and not just completely overpowered, preferably with some draw backs, like PF.
- Some meaning to the rule, like fluff.
- Optional: Why it is there could be nice to know, just the thoughts behind the idea.
Here are a couple of my creations, just to get it started:
Sword counter: When fighting enemies with lower or equal WS, the model gains +6 armour save and ward save, these stacks with any other rule, as long as the unit is using swords specifically, i.e. Great swords (Great weapon), sword (handweapon) or katana/bastard sword (Halberd), although not hand weapon and shield.
In addition whenever a model passes a save against a wound, the model gets an automatic hit against the opponent.
Advanced rule: instead of +6 armour and ward save, the model gets a +5 if the opponent has less Ws than the model with this rule.
Note: This should probably be used with lightly armoured units. Only elites should get this with heavy or better armour.
Superior strike: A model with this special rule may choose to make a superior strike instead of the normal attacks. A superior strike has the always strike last special rule, the strike also has +1 to hit and the killing blow rule.
Advanced rule: The Killing blow is landed at +5, instead of +6, when rolling to wound for the superior strike.
Note: I don't feel this rule is that over powered, assuming the unit does lose something with the always strike last special rule. Furthermore if the model has more than one attack it might not even be worth it, only in some minor scenarios, where it would give an advantage. However the superior strike can actually be a very powerful tool, especially if the model doesn't have extra attacks and it is wielding great weapons or would strike after the opponent anyway.
Thoughts on the concept or my rules so far.... be more than welcome to join in on the fun