8th Ed. Competative Saurus Warriors

Discussion in 'Lizardmen Discussion' started by Kor-Lot-Ko, Jun 1, 2015.

?

What would make saurus a competitive troops choice, without making them OP?

  1. Nothing, they're awesome enough already!

    4 vote(s)
    11.8%
  2. Weapon skill 4.

    18 vote(s)
    52.9%
  3. Being able to take great weapons.

    5 vote(s)
    14.7%
  4. Lower points cost (Specify how much in thread)

    0 vote(s)
    0.0%
  5. Other (Please specify in thread)

    7 vote(s)
    20.6%
  1. Ersh
    Cold One

    Ersh Active Member

    Messages:
    116
    Likes Received:
    41
    Trophy Points:
    28
    WS and ability to take some low points flag.
     
  2. FRYtheEGGofQUANGO
    Skink

    FRYtheEGGofQUANGO Member

    Messages:
    40
    Likes Received:
    14
    Trophy Points:
    8
    I voted 'other'. They are competitive enough already with decent stats for only 11pts, but there are a couple of units which invalidate saurus. These units, like white lions, should be toned down a little.
    Great weapon saurus would be way too good, just no.
     
    borkbork likes this.
  3. pendrake
    Skink Priest

    pendrake Well-Known Member

    Messages:
    3,764
    Likes Received:
    5,023
    Trophy Points:
    113
    Why is that impossible**?

    The goal should be that 500 points of __________ (anything) is the rough equal of 500 points of ___________ (anything else).

    **GW has failed at this through 3 edition releases and counting (that I know of...)
     
  4. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

    Messages:
    2,696
    Likes Received:
    879
    Trophy Points:
    113
    Wouldn't that completely ruin the game? You'd basically have point vs point and not unique units vs unique units. What I mean is that by your suggestions 500pts of skinks should have an equal chance of killing 500pts of chaos warriors and vice versa. The game would basically become much less random because you'd always perfectly well know your odds. You'd know that regardless of what you do your unit should stack up to your opponent.

    Besides not all army are equal to begin with. We don't have proper artillery. Empire don't have *good* characters. Chaos barely have any shooting and their magic is mediocre-good.

    Why would chaos every be interesting to play with if you know that whatever you do - whatever you bring - your units will be equal to your opponents. You could bring 500pts of chariots, 500pts of chaos hounds, marauders, warriors and what not and the end result would always be the same. You'd have an equal chance agaisnt anything else worth 500pts regardless of what you'd actually bring.

    Warriors of Chaos would be the most boring faction to play and yes you'd have all units be equally good, but also become equally boring in a sense. Why would anyone differentiate between Warriors from core and the chosen warriors from special? Why would you bother with Templeguards vs saurus warriors (except for the slann of course). How about Gors vs Bestigors? Elven spearmen vs white lions.

    One could do what you suggest, but then again couldn't we just settle with one set of stats and rules for each categori of unit. What I mean is that a saurus warrior, spearman, dwarf warrior etc all had exactly the same stats and the only reason you'd chose something different would be purely for the fluff.

    I might be taking your suggestion very literal, but that was what you wrote when you said the following:

    The goal should be that 500 points of __________ (anything) is the rough equal of 500 points of ___________ (anything else).

    And sure I can see how it would allow for perfectly equal units, I'm just failing to see the fun in your suggestion, but maybe there's something I'm missing.
     
  5. pendrake
    Skink Priest

    pendrake Well-Known Member

    Messages:
    3,764
    Likes Received:
    5,023
    Trophy Points:
    113
    You were. Full marks. You got it in one.

    I would like the points balancing system to do what it says on the tin.
     
  6. Qupakoco
    Skink Chief

    Qupakoco Keeper of the Dice Staff Member

    Messages:
    1,871
    Likes Received:
    1,166
    Trophy Points:
    113
    I disagree with this. GW has limitations on the types of units you can take in certain categories (Rare, Core, Lords, etc...). Yes there are some units that are overpowered, but nothing is so powerful that it's game breaking. Especially if you know what you're up against. Everything has a weakness. If the points balance was so bad, would anyone play?

    I don't doubt that you can give specific examples of unfair matchups, but the game on a whole plays very well. And EVERYTHING is up to the chance of a dice, the ultimate leveler.

    Back on topic, I picked Other. I want spawnings back :'(
     
    n810 likes this.
  7. Lord Grok Of Xillaqua
    Kroxigor

    Lord Grok Of Xillaqua Well-Known Member

    Messages:
    324
    Likes Received:
    302
    Trophy Points:
    63
    Agreed. I miss having unique warrior units based by spawnings under certain Old Ones. Much like marks for chaos but for the good guys :D
     
    Qupakoco likes this.
  8. pendrake
    Skink Priest

    pendrake Well-Known Member

    Messages:
    3,764
    Likes Received:
    5,023
    Trophy Points:
    113
    If I take just one character (to be a general) and 2350 points of core...
    THEN
    I field that against an army with a more typical mix of Rare/Special/Lords/Warmachines and so on...

    Which one wins?
     
  9. Qupakoco
    Skink Chief

    Qupakoco Keeper of the Dice Staff Member

    Messages:
    1,871
    Likes Received:
    1,166
    Trophy Points:
    113
    Haha, depends on how the game rolls out! I'll take a full Skink Skirmisher army and a Slann against ANYONE and see how they like it.

    P.S. I think a full Saurus army would fare well too :D
     
  10. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

    Messages:
    84,852
    Likes Received:
    267,890
    Trophy Points:
    113
    I miss them too... I would love to see them make a return.
     
  11. Mr Phat
    Skink Chief

    Mr Phat 9th Age Army Support

    Messages:
    1,586
    Likes Received:
    741
    Trophy Points:
    113
    I dont think that anyone WOULDN'T ...TAKE A HINT GW!
    One could hope that the reason we didn't get them back in the book, is because they would reveal 9th mechanics and rule changes.
    After all, its 2-3 pages of text, which could easily be released as a supplement (which seems like GWs new route).

    I know that I for one would instantly pick up a couple of extra boxes of saurus and/or Templeguard if they got this.
     
  12. protector
    Temple Guard

    protector Active Member

    Messages:
    219
    Likes Received:
    172
    Trophy Points:
    43
    well since I've actually played that exact scenario 5 times now I can tell you that the all core army wins. In fact I haven't lost in any of the 5 games, and the only reason I can see why that style isn't really popular is that people get hung up on the cool and flashy things.

    and overwhelming numbers are only given credit to slaves and zombies, but if I field 120 saurus and 130 skinks there isn't much I can't run over or avoid/tarpit.

    I guess a lot of players also don't have the model count I do, I only realized how devastating fielding only core was when I wanted to field all 180 saurus warriors lol
     
  13. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

    Messages:
    84,852
    Likes Received:
    267,890
    Trophy Points:
    113
    Let's hope then that the rumour about Lizardmen no longer receiving any updates turns out to be untrue.
     
  14. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

    Messages:
    2,291
    Likes Received:
    2,914
    Trophy Points:
    113

Share This Page