City of the eternal sands or as the imperial scholars of ancient history refer to it as the Great city of Um
This forgotten temple city was the first built, Itzel the First city was one of a newer design and was infact the second to be created as this one has gone off the geometric power grid. This city is home to the lizardmen and their mythical allies the Gura'dai.
The history of This place is kept in a building built by something older than the old ones, the fabled Library of Babel, within this mysterious building are books from the past and present and future, the pristine texts of imperial history, thought to have been lost or decayed, small poetry books by authors unheard of that have not published them yet, even the origins of the long lost beasts of old lie here untouched and unread.
The sand-glass tower is another artefact of great power, its circular disc made from the finest sand and enchanted thrice times gives the occupants the ability to see things that might be thousands of leagues away with chilling detail. this is one of the many works of the Gur'dai, a race of highly intelligent and physically unmatched beings made by something known as the great clay one, of what little is known about it, it is said to have been a being of perfection, and the only living thing that was unassailable or untaintable by the warping nature of chaos, no one knows what happened to it except that it created one final device before it left, a great mechanism connected to a giant oven, that cooked the finest and strongest clay into beings of superior knowledge and strength. While the kin of this being are superior, they do not retain the abilities of their creator so well, they do not retain their creators ability to resist the warping influence of chaos but are still incorruptible, while they are fearsome to look at they are possibly the most harmless thing that love on the old world, they seem to work harmoniously with the Lizardmen of the city and are very useful, the need for kroxigors are minimal as these creatures are better in every aspect, they are even known to protect the spawning pools of the lizardmen as they are in turn helped by them to find the clay in order to make more of them.
The lizardmen of the city are quite dissimilar to their tropical brethren, while they still retain gills their skin has taken on the aspect of the sand and stone they live on, and have developed a third eyelid for sand storms, a race of lizardmen that is unheard of in the jungles and south lands are sarx skinks, a breed of skinks that are not physically impressive, but instead have four arms and are very agile, therefore making the perfect scout. Another breed is the Xroxs, similar to the salamanders but instead of fire or spines they have a three part jaw and an extended stomach so they can swallow multiple creatures at once, this combined with a digestion rate of about 15 seconds makes them a deadly target to assail.
The lizardmen treat the Gur'dai like spawn-brothers always allowing them into the most sacred parts of the city and helping them where possible, in turn they do the same, showing them how to make better weapons, interesting contraptions(such as sand globes, these balls are weapons of the sarx, once thrown they shatter on impact turning everything they touch into molten glass or depending on the enchantement a pile of sand)that the slann of lustria would deem too "modern" so to speak. The Gur'dai also help build and improve the city making wonders of architecture that would seem impossible.
The slann of the city are some of the first spawning and are a sort of pale yellow with sandy patches on them, while many think the city disappeared long ago as they are not connected to the power grid are wrong, the city is connected but the lines are masked by devices around the city, protecting them from prowling eyes.
Side note: the Gur'dai are like lumpy clay gingerbread men, they are golems, they do not require food or water and do not have stamina
Another update soon