Kroxigor
darren watson
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I've just got my tickets for heat 3 and would like to stay pure Seraphon.
I'm considering either running
Kroak-General
Astrolith-Phoenix Stone
Starseer-Phoenix Stone
Skink Starpriest
30 Skinks in 3 tens with Bolt Spitters and shields
6 Ripperdactyls
Bastiladon with Solar
Shadowstrike
100 points to summon vortex for Kroak
Plan here is same as the SCGT but with some improved shooting/combat from the Bastiladon. If I'm going first I can use Kroak and his summoned vortex to push the Bastiladon forward and hopefully ensuring he's in range to impact the game straight away and help clear any screens for the Ripperdactyl's.
Alternatively I might try..
Kroak-general
Engine of the gods-Phoenix Stone
Astrolith-Phoenix Stone
Starseer
Skink Starpriest
30 skinks armed as above
6 Ripperdactyls
Shadowstrike
160 points for summoning
Similar plan as I can push the Engine forward to get an additional d6 mortal wounds in from the Engines hero phase ability or summon a Salamander depending on deployment. There's also the chance of additional turns, which with Kroak's spells is likely a win. Can also summon a Salamander later for objectives or to again help clear a path for the Ripperdactyl's party.
Thoughts?
Cheers in advance
I'm considering either running
Kroak-General
Astrolith-Phoenix Stone
Starseer-Phoenix Stone
Skink Starpriest
30 Skinks in 3 tens with Bolt Spitters and shields
6 Ripperdactyls
Bastiladon with Solar
Shadowstrike
100 points to summon vortex for Kroak
Plan here is same as the SCGT but with some improved shooting/combat from the Bastiladon. If I'm going first I can use Kroak and his summoned vortex to push the Bastiladon forward and hopefully ensuring he's in range to impact the game straight away and help clear any screens for the Ripperdactyl's.
Alternatively I might try..
Kroak-general
Engine of the gods-Phoenix Stone
Astrolith-Phoenix Stone
Starseer
Skink Starpriest
30 skinks armed as above
6 Ripperdactyls
Shadowstrike
160 points for summoning
Similar plan as I can push the Engine forward to get an additional d6 mortal wounds in from the Engines hero phase ability or summon a Salamander depending on deployment. There's also the chance of additional turns, which with Kroak's spells is likely a win. Can also summon a Salamander later for objectives or to again help clear a path for the Ripperdactyl's party.
Thoughts?
Cheers in advance
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