1. This is just a notice to inform you that we will move the forum to a new server sometime during the next few weeks. The actual process should not last more than a few hours; during this process, we will disable replying and creating new posts. As soon as we know the date for the transfer, we will update with more information.
    Dismiss Notice

AoS Compilation of GHB2017 for Seraphon

Discussion in 'Seraphon Discussion' started by Kadanga, Aug 22, 2017.

  1. Tizianolol
    Temple Guard

    Tizianolol Active Member

    Messages:
    217
    Likes Received:
    87
    Trophy Points:
    28
    The new seraphon teleport ability Is Able to cast at the start of hero phase or i can cast it when i want?:)
     
  2. Xlanax_lot
    Troglodon

    Xlanax_lot Well-Known Member

    Messages:
    602
    Likes Received:
    1,646
    Trophy Points:
    93
    I think I misunderstood your question the first time. The main purpuse of teleporting the skink priest is to make him be in range of most units to give rerrols to save and charge since his ability is only an 8" bubble
     
  3. Xlanax_lot
    Troglodon

    Xlanax_lot Well-Known Member

    Messages:
    602
    Likes Received:
    1,646
    Trophy Points:
    93
    Whenever you want in the hero phase, it doesnt have to be at the start
     
    Tizianolol likes this.
  4. Nielspeterdejong
    Terradon

    Nielspeterdejong Well-Known Member

    Messages:
    591
    Likes Received:
    514
    Trophy Points:
    93
    Well as a side effect, you can now use the Slann's Arcane Vassal ability to teleport the other Saurus units from the position of the Skink Hero. A Slann Starmaster can do that.

    How else did you want to bring them close enough to the enemy army? Or behind their lines?
     
  5. Nielspeterdejong
    Terradon

    Nielspeterdejong Well-Known Member

    Messages:
    591
    Likes Received:
    514
    Trophy Points:
    93
    My personal build is a bit more building, but I'm thinking about trying the Fangs of Sotek:

    Seraphon Oldblood on Carnosaur (Coronal Shield)

    Slann Starmaster (General, Great Rememberer, Incandecent Rectrices)

    2 x Skink Priests with Priestly Trappings

    1x Skink Starpriest (Prism of Amyntok)

    2 units of 40 Saurus Warriors

    1 unit of 10 Saurus Warriors

    1 Razordon model

    Sunblood

    Fangs of Sotek

    Sunclaw Starhost

    My idea is to buff one of my 40 warriors units with the Priest buffs, and the Starlight buff and Serpentine Staff (extra damage on wound 6+ with bite attacks) buff, as well as Mystic Shield. Then teleport it and the Sunblood in, and hope the rerolls on charges, and the +1 from the Hunter's Constellation will do the trick.

    It is a bit more of a risky and aggressive build, but I like the idea of them swarming in and being a huge hammer, followed by the Starpriest and Oldblood being teleported in the next turn in order to charge in and reinforce them to deal the final blow. If he split up his army, I'd still have a 40 Saurus Warriors unit ready to teleport in.
     
  6. Mark Sinosich
    Cold One

    Mark Sinosich Active Member

    Messages:
    141
    Likes Received:
    244
    Trophy Points:
    43
    Just to check...

    And the Slann?

    If you summon first then the Carnosaurs must be 15" from the Slann. Why not first move the Skink Priest with Lords of Space and Time, if it fails you wont be teleporting without the priest, success and it's game on. Then with the Skink Priest still within 15" of the Slann you can Arcane Vassal the Slann to free summon thanks to Dracothian all the units you said up to another 15" away from the Skink Priest (still 9" from enemy) and finally cast Curse of Fates and use Priestly Trappings+Celestial Rites.

    This way if you roll a 1 to teleport you wont have 2 carnosaurs and 5 cavalry vulnerable to counter charge. If you roll and 1-2 on Celestial Rites you can still attempt to charge on 8" (or 9"). Go second to have a 50% chance to still charge if you get a double turn.

    Scar-Vet on Carno will have +3 from Firelance but the Oldblood on Carno will be a 9" (8") to charge right? With re-rolls of course from priestly trappings.
     
  7. Mark Sinosich
    Cold One

    Mark Sinosich Active Member

    Messages:
    141
    Likes Received:
    244
    Trophy Points:
    43
    Also, maybe the new Warscroll Builder points are off but at present that list goes over 2k. Unless you drop the Skinks down to 10 each or only take 3 Rippers not 6.
     
  8. Xlanax_lot
    Troglodon

    Xlanax_lot Well-Known Member

    Messages:
    602
    Likes Received:
    1,646
    Trophy Points:
    93

    Yes the slann as well.

    The plan you propose is also very viable the main fact is to make sure you get the buff to the charge

    Also I think the +3 to charge is obly for the knights


    The lists is made with units of only 10 skinks
     
  9. Mark Sinosich
    Cold One

    Mark Sinosich Active Member

    Messages:
    141
    Likes Received:
    244
    Trophy Points:
    43
    Awesome. Yes only the knights can get the +3 charge.
     
  10. Tizianolol
    Temple Guard

    Tizianolol Active Member

    Messages:
    217
    Likes Received:
    87
    Trophy Points:
    28
    Guys but dracothions tail battalion says that slan can summon every Number of summon of saurus from this battalion.
    If i use my slan to summon , can i summon for exemple scar vet in carno, ob in carno, scar vet cold one and 10 saurus knights?
    - if yes, how many spells ( not summoning spells)can i cast after?
     
    Captaniser likes this.
  11. Seraphage
    Stegadon

    Seraphage Well-Known Member

    Messages:
    983
    Likes Received:
    1,305
    Trophy Points:
    93
    Normally since this summons are NOT spells !
     
  12. Tizianolol
    Temple Guard

    Tizianolol Active Member

    Messages:
    217
    Likes Received:
    87
    Trophy Points:
    28
    Wow thats amazing !! Thx for the info:)
     

Share This Page