Slann
Scalenex
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I created a terrain generator for Lustria a while back and made an ambitious plan to make 25-30 themed terrain pieces. So far I have a whopping 6 pieces (and they still need painting and detail work), but I can dream big.
So I'm thinking a few rivers, a few swamps, a few lake, lots of forest patches, a few hills, a wide variety of buildings (huts, ruins, monuments etc)
Anyway Age of Sigmar doesn't use ANY of those things.
They have Damned, Arcane, Inspiring, Deadly, Mystical, and Sinister.
My plan is to make little tokens about the size of coin. Three or four per each of the Age of Sigmar terrain pieces.
So my plan for classic Warhammer is to use this
Lustria/Southlands
2-Impenetrable Jungle (raised impassable feature)
3-Wizard Tower or Acropolis of Heroes
4-Lake (1-3 Ordinary, 4 Boiling Flood, 5 Necrotic Ooze, 6 “River” of Light)
5-Building or Ruin
6-Mysterious Forest (1-2 Venom Thicket, 3 Abyssal Wood, 5 Fungus Forest, 5-6 Wildwood)
7-Forest
8-Hill (1-4 ordinary, 5-6 Scree Slope)
9-River (1-4 ordinary, 5 Raging Torrent, 6 River of Light)
10-Mysterious Marsh (1-3 ordinary, 4 Khemrian Quicksand, 5 Earthblood Mere, 6 Mist-wreathed Swamp)
11-Obstacle (1-3 Fence, 4-6 Wall)
12-Sinister Structure (1-2 Sinister Statue, 3-4 Banestone, 5-6 Charnel Pit)
For Age of Sigmar we'll just place the 0-3 pieces in each table section and THEN mark the terrain feature with a token. While they look different they are interchangeable, a patch of Swamp can be deadly, damned, inspiring or whatever. Just check the token.
Now if something is a really lousy fit (ie you don't want an inspiring Charnel pit) then swap the terrain piece with something else.
So I'm thinking 3 of each. Maybe 4.
Damned: Daemon head
Arcane: Slann Glyph
Inspiring: Temple Guard head
Deadly: Sotek Glyph
Mystical: Shiny crystal or jewel
Sinister: Human Skull
Anyway if you guys have a better idea for what could work as tokens, let me know.
If I wanted to go beyond tokens for small self standing models
Damned: Dead gnarled plant
Arcane: Small metal Lizardmen idol
Inspiring: Small stone Lizardmen idol
Deadly: Large bladed weapon standing in the ground
Mystical: Small shiny pylon
Sinister: Head impaled on spike
I'm aiming for the combination of aesthetically pleasing, very obvious symbolism that a player who never met me can guess what the terrain features, and hopefully simple enough that I can make the tokens in one or two evenings.
I'm open to suggestions.
So that's my plan make enough jungle pieces to have a wide variety of Lustrian setups. Use tokens as markers so I don't have to reinvent the wheel to make all new Age of Sigmar terrain.
So I'm thinking a few rivers, a few swamps, a few lake, lots of forest patches, a few hills, a wide variety of buildings (huts, ruins, monuments etc)
Anyway Age of Sigmar doesn't use ANY of those things.
They have Damned, Arcane, Inspiring, Deadly, Mystical, and Sinister.
My plan is to make little tokens about the size of coin. Three or four per each of the Age of Sigmar terrain pieces.
So my plan for classic Warhammer is to use this
Lustria/Southlands
2-Impenetrable Jungle (raised impassable feature)
3-Wizard Tower or Acropolis of Heroes
4-Lake (1-3 Ordinary, 4 Boiling Flood, 5 Necrotic Ooze, 6 “River” of Light)
5-Building or Ruin
6-Mysterious Forest (1-2 Venom Thicket, 3 Abyssal Wood, 5 Fungus Forest, 5-6 Wildwood)
7-Forest
8-Hill (1-4 ordinary, 5-6 Scree Slope)
9-River (1-4 ordinary, 5 Raging Torrent, 6 River of Light)
10-Mysterious Marsh (1-3 ordinary, 4 Khemrian Quicksand, 5 Earthblood Mere, 6 Mist-wreathed Swamp)
11-Obstacle (1-3 Fence, 4-6 Wall)
12-Sinister Structure (1-2 Sinister Statue, 3-4 Banestone, 5-6 Charnel Pit)
For Age of Sigmar we'll just place the 0-3 pieces in each table section and THEN mark the terrain feature with a token. While they look different they are interchangeable, a patch of Swamp can be deadly, damned, inspiring or whatever. Just check the token.
Now if something is a really lousy fit (ie you don't want an inspiring Charnel pit) then swap the terrain piece with something else.
So I'm thinking 3 of each. Maybe 4.
Damned: Daemon head
Arcane: Slann Glyph
Inspiring: Temple Guard head
Deadly: Sotek Glyph
Mystical: Shiny crystal or jewel
Sinister: Human Skull
Anyway if you guys have a better idea for what could work as tokens, let me know.
If I wanted to go beyond tokens for small self standing models
Damned: Dead gnarled plant
Arcane: Small metal Lizardmen idol
Inspiring: Small stone Lizardmen idol
Deadly: Large bladed weapon standing in the ground
Mystical: Small shiny pylon
Sinister: Head impaled on spike
I'm aiming for the combination of aesthetically pleasing, very obvious symbolism that a player who never met me can guess what the terrain features, and hopefully simple enough that I can make the tokens in one or two evenings.
I'm open to suggestions.
So that's my plan make enough jungle pieces to have a wide variety of Lustrian setups. Use tokens as markers so I don't have to reinvent the wheel to make all new Age of Sigmar terrain.