If this can help, there was a tournament in our gaming shop and i used rippers. The discussion came up, and in the end my friends conceded that rippers are back to "infinite" attacks. Some weren't happy about it, but they had to admit that rules support it. At least, until a possible FAQ clarifies it.
As predicted, the new FAQ are here. Now when the Vicious beak of a ripper strikes a hit, you simply do 1d3 "to wound" rolls. End of story.
I think it is for the best. I wonder.... mathematically, is it better or worse than the old version with rules of one in place? @Canas ?
Let's say you are doing 9 beaks Attacks, at 4+ rerollable. on average it's seven, which means other 7 attacks at 4+ rerollable, for a grand average total of 12 hits. 12 hits at 3+ rerollable… 10-11 wounds to be saved. Now your 9 attacks at 4+ rerollable means 7d3... on average it's 14 hits at 3+ rerollable, basically a couple of wounds more.
Not counting the toad Original rule averages: 7-ish save rolls, maximum infinite (though anything past 15 is lucky) Original rule + rule of 1 averages: 2.9-ish save rolls, maximum 6. D3 rule averages: 4.2-ish save rolls, maximum 9 With toad just triple the values. The average and maximum are better than with the rule of 1. But they're also more likely to do worse (if that D3 rolls a 1...). Not terrible, but they could really use some rend, or for the ability to be D3 bonus hits so they get 1 + D3 total. That way they'd actually be a threat without the toad. Admittadly that'd probably leave em oppresive around the toad.