1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

AoS ripperdactyls and re-rolls

Discussion in 'Rules Help' started by Nefertem, Jul 13, 2018.

  1. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    15,019
    Likes Received:
    33,044
    Trophy Points:
    113
    If this can help, there was a tournament in our gaming shop and i used rippers.
    The discussion came up, and in the end my friends conceded that rippers are back to "infinite" attacks. Some weren't happy about it, but they had to admit that rules support it.

    At least, until a possible FAQ clarifies it.
     
    Aginor likes this.
  2. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    15,019
    Likes Received:
    33,044
    Trophy Points:
    113

    As predicted, the new FAQ are here.

    Now when the Vicious beak of a ripper strikes a hit, you simply do 1d3 "to wound" rolls. End of story.
     
  3. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

    Messages:
    12,249
    Likes Received:
    20,136
    Trophy Points:
    113
    I think it is for the best. I wonder.... mathematically, is it better or worse than the old version with rules of one in place?
    @Canas ? :D
     
  4. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    15,019
    Likes Received:
    33,044
    Trophy Points:
    113
    It's better this way. ;)
     
    Aginor likes this.
  5. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

    Messages:
    12,249
    Likes Received:
    20,136
    Trophy Points:
    113
    My gut also says yes but I wasn't completely sure.
     
  6. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    15,019
    Likes Received:
    33,044
    Trophy Points:
    113
    Let's say you are doing 9 beaks Attacks, at 4+ rerollable.
    on average it's seven, which means other 7 attacks at 4+ rerollable, for a grand average total of 12 hits.
    12 hits at 3+ rerollable… 10-11 wounds to be saved.

    Now your 9 attacks at 4+ rerollable means 7d3... on average it's 14 hits at 3+ rerollable, basically a couple of wounds more.
     
    Aginor likes this.
  7. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    6,824
    Likes Received:
    10,496
    Trophy Points:
    113
    Not counting the toad

    Original rule averages: 7-ish save rolls, maximum infinite (though anything past 15 is lucky)
    Original rule + rule of 1 averages: 2.9-ish save rolls, maximum 6.
    D3 rule averages: 4.2-ish save rolls, maximum 9

    With toad just triple the values.

    The average and maximum are better than with the rule of 1. But they're also more likely to do worse (if that D3 rolls a 1...).

    Not terrible, but they could really use some rend, or for the ability to be D3 bonus hits so they get 1 + D3 total. That way they'd actually be a threat without the toad. Admittadly that'd probably leave em oppresive around the toad.
     
    Aginor likes this.

Share This Page