Ripperdactyl
IggyStarhost
Well-Known Member
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Hi,
Our goals with our friendgroup is to visit a Grand tournament and play a 2000 points game.
I was planning a thunderquake:
Allegiance: Seraphon
Leaders
Engine of the Gods (220)
Slann Starmaster (260)
Saurus Astrolith Bearer (160)
Battleline
10 x Skinks (60)
- Meteoric Javelins & Star Bucklers
10 x Skinks (60)
- Meteoric Javelins & Star Bucklers
15 x Saurus Guard (270)
Units
3 x Kroxigor (160)
Behemoths
Bastiladon (280)
Bastiladon (280)
Battalions
Thunderquake Starhost (120)
Endless Spells
Balewind Vortex (40)
Chronomantic Cogs (60)
Prismatic Palisade (30)
Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 86
The big difference is that I play 15 guard instead off 40 skinks. My reasons for that is that
a) I dont have enough skinks, I plan to summon most.
b) it feels this list has enough ranged power. Hence going for kroxigors and Guards to have some melee power aswell.
I plan to use the quake in the center. Kroxigors and skinks on 1 side and send de guards to the other side and summon a warden for them.
Then hopefully summon rippers t1 with the engine (curse of fates, 50%). And summon razordons and skinks with the slann. Maybe a carno or chameleon skinks late game.
Also a reason why I field kroxigor instead of razordon, is that kroxigors take a while to get summoned compared to solo razordons you can push out in segments early on.
Love to hear your thoughts!
Our goals with our friendgroup is to visit a Grand tournament and play a 2000 points game.
I was planning a thunderquake:
Allegiance: Seraphon
Leaders
Engine of the Gods (220)
Slann Starmaster (260)
Saurus Astrolith Bearer (160)
Battleline
10 x Skinks (60)
- Meteoric Javelins & Star Bucklers
10 x Skinks (60)
- Meteoric Javelins & Star Bucklers
15 x Saurus Guard (270)
Units
3 x Kroxigor (160)
Behemoths
Bastiladon (280)
Bastiladon (280)
Battalions
Thunderquake Starhost (120)
Endless Spells
Balewind Vortex (40)
Chronomantic Cogs (60)
Prismatic Palisade (30)
Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 86
The big difference is that I play 15 guard instead off 40 skinks. My reasons for that is that
a) I dont have enough skinks, I plan to summon most.
b) it feels this list has enough ranged power. Hence going for kroxigors and Guards to have some melee power aswell.
I plan to use the quake in the center. Kroxigors and skinks on 1 side and send de guards to the other side and summon a warden for them.
Then hopefully summon rippers t1 with the engine (curse of fates, 50%). And summon razordons and skinks with the slann. Maybe a carno or chameleon skinks late game.
Also a reason why I field kroxigor instead of razordon, is that kroxigors take a while to get summoned compared to solo razordons you can push out in segments early on.
Love to hear your thoughts!