Saurus
Nun-pak
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Neat, but there's two major issues on the ones you list on your warscroll that'l prevent em from actually outgunning the opposition.
1) They're lacking a special weapon option that brings significant damage (the abilities of their slings aren't special enough for a group of 5 to only equip those)
2) They're lacking raw firepower at only 1 attack/model and with 5 models in a unit a unit will only really hit once per turn which isn't really going to achieve much.
Unless they're very cheap so you can spam them in sufficient quantities to make up for those two drawbacks I don't see them solving our ranged issues. As it stands they don't even really outperform chameleons outside of a handfull of relativly small advantages (e.g. slightly better range, but given how chameleons work getting in range usually isn't the issue..)
I do like the oils though. If you'd make it into a permanent ability instead of a once per battle thing they'd make for some very effective supporting troops. Their main use would be their debuff & that'd make them very cost-efficient. Either they'l debuff your opponent and occasionally score a wound, or your opponent wastes precious time murdering them which is time your real troops can use to get into position. Which fits very well with their role as skirmishers, a distraction and general nuisance which left unchecked will be a giant pain but is unlikely to win any fight on its own.
Also minor sidenote, why don't they have any shields?
Oof, so I was thinking of the Slingers to be a relatively cheap unit which you can semi spam at the enemy (should be cheaper than chameleons), I like your idea of using the oils for a permanent ability so maybe to balance the unit I could take some other ability out. And finally, they do not have shields because in Aztec history Slingers did not have shields (however this can be changed). Thank you for being so honest and constructive!
