Blog Aginor's Painting Blog

Discussion in 'Painting and Converting' started by Aginor, Feb 25, 2017.

  1. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Ok here are a few pics of my finished Scar-Veteran on Carnosaur:
    20190219_222026.jpg 20190219_222203.jpg 20190219_222655.jpg 20190219_222730.jpg 20190219_222808.jpg 20190219_222913.jpg 20190219_222926.jpg 20190219_222815.jpg
     
  2. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Here he is together with my older Carnosaur, ridden by an Oldblood.
    20190219_223133.jpg 20190219_223208.jpg

    And of course I magnetized the weapon so I can use both the Sword and the Spear if I want to.

    20190219_223259.jpg
     
  3. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    ...for some reason some pictures seem to work, and some don't...
     
  4. ravagekitteh
    Skink Chief

    ravagekitteh Well-Known Member

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    All seems fine to me. It looks fantastic - awesome work!
     
  5. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Thanks!
    Now they work for me as well.

    I am fairly happy with how he turned out, especially if I consider that I got out of the flow for months and then picked the project up again to finish it.

    Now I'll see what else is on my table unfinished, I have to get some of that backlog done and finish some stuff that takes up space.
     
  6. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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  7. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Thanks!
    Time to play a double Carnosaur list. :)
     
  8. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Probably going to play this in my next 1500 point game.
    Not overly competitive but could be fun.


    Allegiance: Seraphon
    Mortal Realm: Ulgu

    Leaders
    Slann Starmaster (260)
    - General
    - Trait: Great Rememberer
    - Artefact: Miasmatic Blade
    Saurus Astrolith Bearer (160)
    Saurus Oldblood on Carnosaur (260)
    - Artefact: Doppelganger Cloak
    Saurus Scar-Veteran on Carnosaur (240)
    - Warblade
    - Artefact: Dimensional Blade

    Battleline
    5 x Saurus Knights (90)
    - Lances
    5 x Saurus Knights (90)
    - Lances
    5 x Saurus Knights (90)
    - Lances

    Battalions
    Firelance Starhost (150)
    Dracothion's Tail (80)

    Endless Spells
    Chronomantic Cogs (60)
    Soulsnare Shackles (20)

    Total: 1500 / 1500
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 67
     
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  9. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    The Carnos are beautiful.

    Firelance can be pretty fun at 1500. At that point range it is hard for the enemy to seal off their flanks from your carno deepstrike.
     
  10. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Thanks!
    Right now I am thinking about how to deploy that list.

    My idea center around the following things:
    - I want that Oldblood with the "I hit first"-artefact (Doppelganger cloak) in front of a high threat as soon as possible. They cannot hit him in melee before he does, so if he gets into melee he can block, position well so not a lot of them can pile in on him, and then hurt the big blob bad.

    I think it might be advantageous to give the opponent the first turn.
    We usually start 24" apart and I want to make sure I get to charge with the Knights.

    So I wonder:
    High risk could look like this:
    - go second if possible
    - cast Cogs with Slann to get more move, so the Carnos can move better
    - deploy only one unit of Knights, leave the other in Azyr.
    - LoSaT the Carno toward the enemy?
    - deepstrike the Knights from azyr
    - LoSaT the other Knights
    - go for a round 1 charge, and hope for a double turn if that fails.

    I also wonder if I should leave the Astrolith Bearer out and have a Starpriest instead for his nice jaws buff...
     
  11. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Not to start an in depth theory craft inside your paint blog, but lets:D

    I think deployment is somewhat opponent bases. For instance, you have to take first turn vs an opponent who can viably threaten your Slann turn one. It is too big a risk to be left unable to bring in your reinforcement
     
    Last edited: Feb 20, 2019
  12. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I say take the Starpriest! You don't have a ton of shooting to make use of Proud Defiance and an extra D3 CCP isn't that worth 160 MPP.
     
  13. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    I think the thread can handle it. Currently not much painting action going on in here anyway. :D


    Going to play against SCE most likely, I don't think my buddy has a ballista yet so I think he might be able to put some wounds onto the Slann using his Celestant Prime or his Knight Venator if he is really lucky, but that's pretty much it.

    I removed the AB and added Skinks for LOS and a Starpriest. Also replaced the shackles with a BWV because I had 20 points left. That should protect the Slann (-2 to hit on him, and once I have had my first turn I will use the BWV to add +1 to the saves and in a pinch use the Slann's command ability to get rerolls in the shooting phase.)


    Allegiance: Seraphon
    Mortal Realm: Ulgu

    Leaders
    Slann Starmaster (260)
    - General
    - Trait: Great Rememberer
    - Artefact: Miasmatic Blade
    Saurus Oldblood on Carnosaur (260)
    - Artefact: Doppelganger Cloak
    Saurus Scar-Veteran on Carnosaur (240)
    - Warblade
    - Artefact: Dimensional Blade
    Skink Starpriest (80)

    Battleline
    5 x Saurus Knights (90)
    - Lances
    5 x Saurus Knights (90)
    - Lances
    5 x Saurus Knights (90)
    - Lances
    10 x Skinks (60)
    - Boltspitters & Star Bucklers

    Battalions
    Firelance Starhost (150)
    Dracothion's Tail (80)

    Endless Spells
    Chronomantic Cogs (60)
    Balewind Vortex (40)

    Total: 1500 / 1500
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 75




    I have to remember using all my command points in the turn I attack. The Oldblood command ability will make both Carnosaurs pretty deadly, and the ScarVet will do the same for the Knights.

    And then probably summon a lot of chaff with the Slann to protect my backfield against deep striking Prosecutors.

    This is a list my buddy played a few times. Not super competitive either but it has won a few times, especially against my weaker lists like the Firelance:


    Allegiance: Stormcast Eternals

    Leaders
    Celestant-Prime (340)
    Lord-Celestant (100)
    - General
    Lord-Relictor (100)
    Knight-Venator (120)

    Battleline
    10 x Judicators (320)
    - Skybolt Bows
    10 x Liberators (200)
    - Warhammers

    Units
    3 x Prosecutors with Celestial Hammers (100)
    5 x Retributors (220)

    Total: 1500 / 1500
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 84


    Of course I don't know if he will really play that list, but it isn't quite unlikely.
    Either way I think this is going to be fun.
     
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  14. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Put the Sword of Jugement on the Carno's teeth if you want to be that guy:D Do D6 mortal wounds to mosters (provided you hit with both claws) on a 4+.
     
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  15. Nazqua
    Carnasaur

    Nazqua Well-Known Member

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    couldn't agree more, the full ghost ones are interesting and all but get pretty stale and more like one block of colour and are relying on the actual model for all the looks wether yours combiens the both and looks fantastic
     
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  16. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Thank you!

    Next up: a Treelord.
    I am progressing very slowly though, not much time to paint between work and kids. I'll post some WIP pics soon though.
     
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  17. Nazqua
    Carnasaur

    Nazqua Well-Known Member

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    Awesome can't wait to see what color scheme you cook up.
     
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  18. Warden
    Slann

    Warden Tenth Spawning

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    Such a dynamic duo of carnosaurs! I especially like how you have done the feathers.
     
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  19. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Thanks!
    Ever since I did the feathers on my Skink Priest I do them that way. I like to have a few bright color spots on my models and they are easy to do.

    And here are the promised WIP photos of the Treelord Ancient I am painting for my wife's army.

    He looks a bit boring right now since he is missing all the details and shades. Just basecoated with a few browns and greens.

    20190331_121417.jpg

    My plan is to use bright green and shades to make the greens more diverse, and diversify the Browns using shades. I will also do some drybrushing on the Browns, probably with bone color, and then blend them in with shades.
    Then I will add white into the magical lines and glaze blue. I will also use blue for the eyes.


    The staff is almost finished. I tried to make it look like birch. Basically it was primed white, shaded dark, twice in some places and then I did a not fully covering layer of white, mostly in horizontal stripes.

    The flower on top turned out quite a bit more colorful than I had planned originally, but I think it adds a good amount of contrast the model is otherwise lacking.

    20190331_122140.jpg
     
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  20. Nazqua
    Carnasaur

    Nazqua Well-Known Member

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    That flower looks great, yellow is always hard to pull off.
     
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