Here he is together with my older Carnosaur, ridden by an Oldblood. And of course I magnetized the weapon so I can use both the Sword and the Spear if I want to.
Thanks! Now they work for me as well. I am fairly happy with how he turned out, especially if I consider that I got out of the flow for months and then picked the project up again to finish it. Now I'll see what else is on my table unfinished, I have to get some of that backlog done and finish some stuff that takes up space.
Probably going to play this in my next 1500 point game. Not overly competitive but could be fun. Allegiance: Seraphon Mortal Realm: Ulgu Leaders Slann Starmaster (260) - General - Trait: Great Rememberer - Artefact: Miasmatic Blade Saurus Astrolith Bearer (160) Saurus Oldblood on Carnosaur (260) - Artefact: Doppelganger Cloak Saurus Scar-Veteran on Carnosaur (240) - Warblade - Artefact: Dimensional Blade Battleline 5 x Saurus Knights (90) - Lances 5 x Saurus Knights (90) - Lances 5 x Saurus Knights (90) - Lances Battalions Firelance Starhost (150) Dracothion's Tail (80) Endless Spells Chronomantic Cogs (60) Soulsnare Shackles (20) Total: 1500 / 1500 Extra Command Points: 2 Allies: 0 / 400 Wounds: 67
The Carnos are beautiful. Firelance can be pretty fun at 1500. At that point range it is hard for the enemy to seal off their flanks from your carno deepstrike.
Thanks! Right now I am thinking about how to deploy that list. My idea center around the following things: - I want that Oldblood with the "I hit first"-artefact (Doppelganger cloak) in front of a high threat as soon as possible. They cannot hit him in melee before he does, so if he gets into melee he can block, position well so not a lot of them can pile in on him, and then hurt the big blob bad. I think it might be advantageous to give the opponent the first turn. We usually start 24" apart and I want to make sure I get to charge with the Knights. So I wonder: High risk could look like this: - go second if possible - cast Cogs with Slann to get more move, so the Carnos can move better - deploy only one unit of Knights, leave the other in Azyr. - LoSaT the Carno toward the enemy? - deepstrike the Knights from azyr - LoSaT the other Knights - go for a round 1 charge, and hope for a double turn if that fails. I also wonder if I should leave the Astrolith Bearer out and have a Starpriest instead for his nice jaws buff...
Not to start an in depth theory craft inside your paint blog, but lets I think deployment is somewhat opponent bases. For instance, you have to take first turn vs an opponent who can viably threaten your Slann turn one. It is too big a risk to be left unable to bring in your reinforcement
I say take the Starpriest! You don't have a ton of shooting to make use of Proud Defiance and an extra D3 CCP isn't that worth 160 MPP.
I think the thread can handle it. Currently not much painting action going on in here anyway. Going to play against SCE most likely, I don't think my buddy has a ballista yet so I think he might be able to put some wounds onto the Slann using his Celestant Prime or his Knight Venator if he is really lucky, but that's pretty much it. I removed the AB and added Skinks for LOS and a Starpriest. Also replaced the shackles with a BWV because I had 20 points left. That should protect the Slann (-2 to hit on him, and once I have had my first turn I will use the BWV to add +1 to the saves and in a pinch use the Slann's command ability to get rerolls in the shooting phase.) Allegiance: Seraphon Mortal Realm: Ulgu Leaders Slann Starmaster (260) - General - Trait: Great Rememberer - Artefact: Miasmatic Blade Saurus Oldblood on Carnosaur (260) - Artefact: Doppelganger Cloak Saurus Scar-Veteran on Carnosaur (240) - Warblade - Artefact: Dimensional Blade Skink Starpriest (80) Battleline 5 x Saurus Knights (90) - Lances 5 x Saurus Knights (90) - Lances 5 x Saurus Knights (90) - Lances 10 x Skinks (60) - Boltspitters & Star Bucklers Battalions Firelance Starhost (150) Dracothion's Tail (80) Endless Spells Chronomantic Cogs (60) Balewind Vortex (40) Total: 1500 / 1500 Extra Command Points: 2 Allies: 0 / 400 Wounds: 75 I have to remember using all my command points in the turn I attack. The Oldblood command ability will make both Carnosaurs pretty deadly, and the ScarVet will do the same for the Knights. And then probably summon a lot of chaff with the Slann to protect my backfield against deep striking Prosecutors. This is a list my buddy played a few times. Not super competitive either but it has won a few times, especially against my weaker lists like the Firelance: Allegiance: Stormcast Eternals Leaders Celestant-Prime (340) Lord-Celestant (100) - General Lord-Relictor (100) Knight-Venator (120) Battleline 10 x Judicators (320) - Skybolt Bows 10 x Liberators (200) - Warhammers Units 3 x Prosecutors with Celestial Hammers (100) 5 x Retributors (220) Total: 1500 / 1500 Extra Command Points: 0 Allies: 0 / 200 Wounds: 84 Of course I don't know if he will really play that list, but it isn't quite unlikely. Either way I think this is going to be fun.
Put the Sword of Jugement on the Carno's teeth if you want to be that guy Do D6 mortal wounds to mosters (provided you hit with both claws) on a 4+.
couldn't agree more, the full ghost ones are interesting and all but get pretty stale and more like one block of colour and are relying on the actual model for all the looks wether yours combiens the both and looks fantastic
Thank you! Next up: a Treelord. I am progressing very slowly though, not much time to paint between work and kids. I'll post some WIP pics soon though.
Thanks! Ever since I did the feathers on my Skink Priest I do them that way. I like to have a few bright color spots on my models and they are easy to do. And here are the promised WIP photos of the Treelord Ancient I am painting for my wife's army. He looks a bit boring right now since he is missing all the details and shades. Just basecoated with a few browns and greens. My plan is to use bright green and shades to make the greens more diverse, and diversify the Browns using shades. I will also do some drybrushing on the Browns, probably with bone color, and then blend them in with shades. Then I will add white into the magical lines and glaze blue. I will also use blue for the eyes. The staff is almost finished. I tried to make it look like birch. Basically it was primed white, shaded dark, twice in some places and then I did a not fully covering layer of white, mostly in horizontal stripes. The flower on top turned out quite a bit more colorful than I had planned originally, but I think it adds a good amount of contrast the model is otherwise lacking.