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AoS NEW *rumor*

Discussion in 'Seraphon Discussion' started by Logan8054, Jan 28, 2019.

  1. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Plus, the crown works at the start of combat phase
    A moment when you want your Slann to be as far as possible from the front line.
     
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  2. Nart
    Carnasaur

    Nart Well-Known Member

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    By the way, what are your thoughts on new universal command abilities for matched play? Now all the heroes can command reroll 1's for hits in combat, shooting or save rolls of 1's. I think, this is great since we don't starve on CP. All of them are espeacially usefull for my carnosaur, which is always too far from astrolith.
     
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  3. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Those list were pretty toxic and unfun anways:D
     
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  4. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Scar-Veteran on Coldone or Skink Featherpriest in Shadowdstrike are go to bearers of the Betrayer's Crown.
     
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  5. Canas
    Slann

    Canas Ninth Spawning

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    It's nice for certain armies (e.g. skink or monster based) as we're heavily lacking usefull command abilities there. For a saurus army it's a lot less relevant since the saurus heroes actually have decent command abilities.

    Does make me wonder though if we'l get more CP. Outside of specific builds revolving around CP most lists tend to not get enough CP to do 1 maybe 2 commands per turn which isn't exactly interesting when all it does is re-roll hit rolls of one on 1 unit.

    Also, that makes that new spell allowing the re-roll of hit-rolls of ones even more redundant...

    There's that too :p
     
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  6. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    What I really now want to see is what will happen with the saurus. They haven’t gotten enough love and I have a feeling that something big is going to happen with them, maybe a large buff.
     
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  7. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I would love a 4+ save for Saurus. Nothing else would need to change for me to start running FoS at events.
     
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  8. Canas
    Slann

    Canas Ninth Spawning

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    Also, why exactly do we get a spell lore but no prayers. They can't possibily have missed something that Obvious now can they? And I can't imagine it's too difficult to come up with something at least halfway decent.
     
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  9. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    because they are laaaaaaazy
     
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  10. Nart
    Carnasaur

    Nart Well-Known Member

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    Since we still rely heavily on battalions, we still be getting 3 CP on the start of most games. Dracothion's Tail, which will become more popular this year, I hope, gives lots of them in the start and 2-3 more through the course of the game.
     
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  11. Canas
    Slann

    Canas Ninth Spawning

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    Yeah, but even with a battalion heavy list you're still not going to go past 7 or 8 CP for the entire game. With more general available command abilities I would want there to be more CP as well (though that might also require certain ones to not be stackable to prevent those from becoming an issue..)
     
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  12. Nart
    Carnasaur

    Nart Well-Known Member

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    I don't think, it is worth it to sacrifice our sinergies for CP. With skinks points up as well as some endless spells, we'll need all our points for army. I also don't think, new CA's will be widely used outside of Carnosaur Scar-Vets in certain builds.
     
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  13. Canas
    Slann

    Canas Ninth Spawning

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    I meant that GW would have to look at making CP more plentifull baseline (for most armies) since as is most times you'l simply not have the points to spare to go for relativly weak re-rolls.
     
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  14. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    There needs to be a CP bottle neck. If they wanted abilities to be automatic they wouldn't cost cp to use. My hope is that AoS doesn't move into a CP farm like 40k.
     
  15. Galen
    Saurus

    Galen Active Member

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    I wonder whether the Fangs of Sotek removing the Carnosaur roar buff means Carnosaurs will be losing that ability in the new battletome.
     
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  16. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Maybe. But maybe not. There might be another good reason for that change.
     
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  17. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    I doubt bloodroar will be removed. It’s a characteristic trait of carnosaurs and we would be pretty mad if they did remove it.
     
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  18. PabloTho
    Razordon

    PabloTho Well-Known Member

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    I could live with if it means that Carnos become substantially more killy. I find that 90 percent of the time when I mention I'm about to use Bloodroar my opponent will just burn a CP on Inspiring Presence.
     
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  19. Asamu
    Temple Guard

    Asamu Well-Known Member

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    Hah, you haven't played the 10 CP on average at turn 2 list I see. Aetherquartz brooch is strong. There's plenty of ways to stack/farm CPs throughout a game, and Seraphon can do it better than a lot of other factions.

    If you're running a firelance with a saurus general, you would get 2 to start + 1 guaranteed in each hero phase, +1 more on a 4+, and 1 more on a 5+, then with Aetherquartz Brooch, you'd get another CP on a 5+ every time one gets used (~50% effective increase to CPs on average due to being able to chain off itself), which would be an average of 16.75 CPs per game; without the saurus general, that's still 14.25 CPs on average, without buying any extra outside of the battalion. We can farm CPs pretty easily if we want to. If you bring a Starseer, that's another CP on a 2+ every turn, so you could get an average of 20.5 CPs for a 5 turn game without a crazy investment; or 23 with a saurus general. Kroak gives more potential CPs, but is too expensive to justify for it.

    Granted, farming CPs like that is really only worth doing in Saurus focused lists with either of the carnosaurs or cold one scar vets, which have command abilities that can stack and are worth stacking, but the points changes do help those lists quite a bit. One of the lists I've played a few times with some success (~35-45 guard eternal host with an oldblood carno, slann, astrolith, and skinks to screen and some razordons), dropped over 100 points with the changes, same for the sunclaw/FoS/bloodclaw alpha, which can be pretty good in the right match ups as is, and are getting more consistent teleport options with the roll being removed.

    I'd just like carnos to degrade less and have rend -2 on the jaws and rend -1 on the claws. They're already pretty strong right now when at full wounds considering how cheap they are; they're one of the hardest hitting monsters for their price. Old blood carnos can get pretty strong if you stack CPs; I was playing aetherquartz brooch and got 3 extra CPs to burn, dumped 6 into the carno for 12 extra attacks, and killed some 26 grots in 1 rounds, with most of the rest of the unit fleeing from battleshock.
     
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  20. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    It is certainly possible to farm CP, but it does require giving up Command Traits, Artifacts, and Matched Play Points. I think the current farms builds are at a great balance between accessibility and cost.
     

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