AoS Krox and Steggy TQ for Slikus Vaw

Discussion in 'Seraphon Army Lists' started by LizardWizard, Jun 25, 2019.

  1. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

    Messages:
    4,286
    Likes Received:
    9,466
    Trophy Points:
    113
    Here is a Thunderquake list for @Slikus Vaw

    2000pt Thunderquake w/Krox & Steggies


    Allegiance: Seraphon
    - Mortal Realm: Aqshy

    LEADERS:
    Slann Starmaster
    (260)
    - General
    - Command Trait : Great Rememberer
    - Artefact : Ignax's Scales
    - Spell : Stellar Tempest

    Saurus Astrolith Bearer (160)
    Engine of the Gods (240)
    - Artefact : Ruby Ring
    Skink Starpriest
    -Celestial Apotheosis

    UNITS:
    6 x Kroxigor (300)
    - 2 x Moonhammers
    20 x Skinks (140)
    - Boltspitters & Star Bucklers
    10 x Skinks (70)
    - Boltspitters & Star Bucklers
    10 x Skinks (70)
    - Boltspitters & Star Bucklers

    BEHEMOTHS:
    Stegadon
    (200)
    Stegadon (200)

    BATTALIONS:
    Thunderquake Starhost
    (120)

    ENDLESS SPELLS / TERRAIN:
    Chronomantic Cogs
    (80)
    Balewind Vortex (40)

    TOTAL: 1960/2000
    EXTRA COMMAND POINTS: 1
    WOUNDS: 117

    I hope this is helpful. This list should preform fine for small RTTs of 10ish players. I would definitely switch to a more standard Bastiladon & Razordon TQ for larger or 2day events.
     
    Aginor and Slikus Vaw like this.
  2. Slikus Vaw
    Cold One

    Slikus Vaw Active Member

    Messages:
    120
    Likes Received:
    121
    Trophy Points:
    43
    yes it is helpful thanks man
     
    LizardWizard likes this.
  3. Slikus Vaw
    Cold One

    Slikus Vaw Active Member

    Messages:
    120
    Likes Received:
    121
    Trophy Points:
    43
    i thought the kroxigors went down to 140 for 3? but i dont have the book yet
     
    LizardWizard likes this.
  4. Slikus Vaw
    Cold One

    Slikus Vaw Active Member

    Messages:
    120
    Likes Received:
    121
    Trophy Points:
    43
    nvm i found a imgur that has the points nd its 150
     
    LizardWizard likes this.
  5. Slikus Vaw
    Cold One

    Slikus Vaw Active Member

    Messages:
    120
    Likes Received:
    121
    Trophy Points:
    43
    whats ur take on a TQ nd shadowstrike army? is it as leathal as it seems on paper?
     
    LizardWizard likes this.
  6. Slikus Vaw
    Cold One

    Slikus Vaw Active Member

    Messages:
    120
    Likes Received:
    121
    Trophy Points:
    43
    i just dont have enuf unit knowledge atm so i wouldnt be able to use the shadowstrike as effective.
     
    LizardWizard likes this.
  7. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

    Messages:
    4,286
    Likes Received:
    9,466
    Trophy Points:
    113
    Allegiance: Seraphon
    - Mortal Realm: Aqshy

    LEADERS:
    Slann Starmaster
    (260)
    - General
    - Command Trait : Great Rememberer
    - Artefact : Ignax's Scales
    - Spell : Stellar Tempest

    Saurus Astrolith Bearer (160)
    - Artefact : Purefire Brazier
    Skink StarPriest (80)
    - Artefact : Ruby Ring
    - Spell : Celestial Apotheosis


    UNITS:
    10 x Skinks (70)
    - Boltspitters & Star Bucklers
    10 x Skinks (70)
    - Boltspitters & Star Bucklers
    10 x Skinks (70)
    - Boltspitters & Star Bucklers
    6 x Ripperdactyl Riders (280)
    1 x Razordons (50)
    3 x Skink Handlers (40)

    BEHEMOTHS:
    Stegadon
    (200)
    Stegadon (200)
    Troglodon (140)

    BATTALIONS:
    Thunderquake Starhost
    (120)
    Shadowstrike Starhost (180)

    Endless Spells / Terrain:
    Balewind Vortex
    (40)

    TOTAL: 1960/2000
    EXTRA COMMAND POINTS: 2
    WOUNDS: 104

    It doesn't feel worth it to me to combine the two. You could use Terradons and take 3 Krox. Maybe that would be better. It is certainly a Skink themed list.
     
    Slikus Vaw likes this.
  8. Slikus Vaw
    Cold One

    Slikus Vaw Active Member

    Messages:
    120
    Likes Received:
    121
    Trophy Points:
    43
    hows this list?

    LEADERS:
    Slann Starmaster
    (260)
    - General
    - Command Trait : Great Rememberer
    - Spell : Stellar Tempest

    Saurus Astrolith Bearer (160)
    Engine of the Gods (240)
    Skink StarPriest (80)
    - Spell : Celestial Apotheosis


    UNITS:
    10 x Skinks (70)
    - Boltspitters & Star Bucklers
    10 x Skinks (70)
    - Boltspitters & Star Bucklers
    10 x Skinks (70)
    - Boltspitters & Star Bucklers
    3 x Ripperdactyl Riders (140)
    1 x Razordons (50)
    3 x Skink Handlers (40)

    BEHEMOTHS:
    Stegadon
    (200)
    Bastiladon (280)

    BATTALIONS:
    Thunderquake Starhost
    (120)
    Shadowstrike Starhost (180)

    Endless Spells / Terrain:
    Balewind Vortex
    (40)

    TOTAL: 2000/2000
    EXTRA COMMAND POINTS: 2
    WOUNDS: 90
     
  9. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

    Messages:
    4,286
    Likes Received:
    9,466
    Trophy Points:
    113
    Give it a try. 3x Ripper Shadowstrike normally doesn't do too much in my experience, but with the all the shooting it might still work well enough.
     
    Slikus Vaw likes this.
  10. Slikus Vaw
    Cold One

    Slikus Vaw Active Member

    Messages:
    120
    Likes Received:
    121
    Trophy Points:
    43
    thats what i was afriad of. but will give it a try once i get those rippers. if im able to get the EotG summon should i do 3 rippers with this list then teleport them over?
     
    LizardWizard likes this.
  11. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

    Messages:
    1,845
    Likes Received:
    3,388
    Trophy Points:
    113
    if you drop the basti down to a second steg you will have 80 points to play with, and two stegadons can move each other after a teleport to be in combat on turn one. essentially you would convert this list to full balance... a nasty alpha strike (2x stegadons and the 3 rippers) essentially anywhere on the board you want it. with the 80 points left over you can throw in Cronomatic cogs and now you have a slann to summon more baddies in on turn 2/3 or whenever (depending on how well your alpha goes). essentially this one small change gives you a little less shooting initially, but gives you both the IN YOUR FACE threat of an alpha turn one AND the versatility of a summoning list
     
    Slikus Vaw likes this.
  12. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

    Messages:
    1,845
    Likes Received:
    3,388
    Trophy Points:
    113
    only bad thing is you are 5 drops. Slann, AB, TQ (steg steg EoTG razor, handlers) SS (StarP, 2x skink, rippers) and then the last unit of skinks
     
  13. Workschmock
    Saurus

    Workschmock Member

    Messages:
    61
    Likes Received:
    89
    Trophy Points:
    18
    Ilkain, do you think a 8 to 3" charge is safe enough for a tournament? I am bad at dice rolls, so I always try to minimize risk.
     
    LizardWizard likes this.
  14. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

    Messages:
    1,845
    Likes Received:
    3,388
    Trophy Points:
    113
    you have to treat it as a mathematical average. so your charges should be calculated as if they will be 5" in that situation (4" is 50% of 1d6). and yes I think 5" on 2d6 (average 7) is a safe bet.
     
    LizardWizard likes this.
  15. Workschmock
    Saurus

    Workschmock Member

    Messages:
    61
    Likes Received:
    89
    Trophy Points:
    18
    Ok I hope he's lucky then. Just happened too often to me and if 50% of the stegs fail the charge, they might get wiped out.
     
    LizardWizard likes this.
  16. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

    Messages:
    1,845
    Likes Received:
    3,388
    Trophy Points:
    113
    e
    even if they fail the charge they are still in flamer range :)
     
    LizardWizard likes this.
  17. Workschmock
    Saurus

    Workschmock Member

    Messages:
    61
    Likes Received:
    89
    Trophy Points:
    18
    True. If it fails a charge after rolling a 1 in the hero phase, the 8" range is not enough, so the less the failed charge distance is, the more models can be flame grilled.
     
    LizardWizard likes this.
  18. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

    Messages:
    1,845
    Likes Received:
    3,388
    Trophy Points:
    113
    I mean... 1's are always bad (except battleshock) so yeah... but the math is sound lol.
     
    LizardWizard likes this.
  19. Workschmock
    Saurus

    Workschmock Member

    Messages:
    61
    Likes Received:
    89
    Trophy Points:
    18
    That's why I love Shadowstrikes. Even I don't roll double 1 that often.
     
    LizardWizard likes this.
  20. Slikus Vaw
    Cold One

    Slikus Vaw Active Member

    Messages:
    120
    Likes Received:
    121
    Trophy Points:
    43
    i do definately like this idea nd will try it out just need some rippers :) wish they would have reduced the point value of the handlers they r almost useless lol

    the 5 drops aint too bad of a thing for me. ive been doing good deployments. but i also wont get any rerolls for my TQ until i can get EotG nd AB in range prolly soonest 2nd turn unless i take the second priority nd have them move forward nd then they might be in range for some runs from the EotG nd AB. a double turn would be devistating tho
     
    LizardWizard likes this.

Share This Page