Hello, Last Saturday I tried a new list, at first I liked it, but I feel I can change something to make a better list Allegiance: Seraphon - Mortal Realm: Ghur LEADERS: Slann Starmaster (260) - General - Command Trait : Great Rememberer - Artefact : Gryph-feather charm - Spell : Meteoric Convocation Engine of the Gods (240) UNITS: 10 x Skinks (70) - Boltspitters & Star Buckets 10 x Skinks (70) - Boltspitters & Star Buckets 6 x Kroxigor (300) - 2 x Moonhammers ENDLESS SPELLS: Balewind Vortex (40) TOTAL: 980/1000 EXTRA COMMAND POINTS: 0 WOUNDS: 61
first i need play more game to test, but the kroxigor dont just convince me, on Saturday the truth is that they did not manage to do much (also that they charged 3 minotaurs and 10 bestigors) and lost 4/6 krox before I could attack, I think at first change krox for ripper
I've got some suggestions: Kroxigors aren't that great, yeah, you need more hitting power, so i would suggest to employ those 300 pts (320, considering that you have actually 20 unspent pts) into something as: 1) 6 rippers and 1 salamander? 2) 3 rippers, 1 astrolith bearer and upgrade the 10+10 skinks into 5+5 saurus knights (a more durable screen), then go for heavy summon 3) 3 rippers, 3 razordons, upgrade the skinks to kinghts, leave the Vortex for a Cogs (so you'll have bonus CCPs and your guaranteed charge with the rippers) 4) 3 razordons, 3 razordons, 5 knights (max your shooting and insert some knights for a first melee, waiting for the help of your summons)